No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % ยท green above the 50% league average, red below ยท rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list.
Roster fit ยท Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (โ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% ยท 2.0/map | 1600m1v1avg 50% ยท 2.0/map | 1800m6 gate madnessavg 50% ยท 1.5/map | 2200m24 gate madnessavg 13% ยท 1.3/map | 2200m6 gate WTAavg 17% ยท 1.2/map | 1800m4 gate WTAavg 25% ยท 1.1/map | 2000m4 gate WTAavg 25% ยท 1.0/map | 1000m1v1avg 50% ยท 1.0/map | 2200m6 gate madnessavg 50% ยท 1.0/map | 1800m24 gate madnessavg 13% ยท 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Hammered Beast | Top 38% | โ
Top 25% top 3 2/5 | Top 38% | Top 32% won 0/3 | Top 18% top 3 2/5 | |||||
| Daisy Tokens | Top 9% top 3 2/5 | Top 15% | Top 37% won 1/5 | Middle top 3 5/5 | Top 17% top 3 1/5 | |||||
| Starling Fang | Middle top 3 1/5 | Middle | Middle won 0/5 | Middle top 3 0/5 | ||||||
| Monaro | Top 37% top 3 1/5 | Top 19% | Middle won 1/5 | Middle top 3 1/5 | ||||||
| Silva Surfer | Top 10% top 3 3/5 | Top 20% | Middle | โ
Top 17% won 2/5 | Middle | Top 4% top 3 0/5 | ||||
| Tokens | โ
Top 3% top 3 1/5 | โ
Top 1% | โ
Top 4% won 2/5 | Top 23% top 3 5/5 | Top 4% top 3 1/5 | |||||
| Cuz Tokens | Top 39% top 3 1/5 | Top 17% | Middle won 0/4 | Middle top 3 0/3 | Top 21% top 3 1/5 | |||||
| The Kill Code | โ
Top 26% won 1/3 | |||||||||
| Parinirvana | Middle won 0/5 | Middle | Middle | Top 20% top 3 1/5 | ||||||
| Crazy Desire | Top 28% | Top 32% won 0/1 | ||||||||
| Platypus Nails | Top 32% | โ
Top 15% won 0/2 | โ
Top 3% top 3 1/5 | |||||||
| Uluru | Top 12% top 3 3/5 | |||||||||
| Nothing Missing | Middle | Top 32% | ||||||||
| Nakatomi Plaza | Top 21% | |||||||||
| Getting Hammered | Top 27% top 3 2/3 | Bottom 33% top 3 1/3 | Top 34% | Middle | Top 27% top 3 0/3 | |||||
| Ghost Strike | Top 15% | Top 18% top 3 0/5 | ||||||||
| Privileged Larry | Top 30% | Top 13% | ||||||||
| Fear is 4 Others | Top 35% | |||||||||
| Bonus Tokens | Middle | โ
Top 8% top 3 1/2 | ||||||||
| Grover Cookbook | Top 17% | Top 11% top 3 1/2 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round โ wins the race (1v1, WTA) or finishes top 3 (madness) โ against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โbeat most of the fieldโ can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ30).