Team report ยท Lower league

๐ŸชƒEUREKA๐Ÿฆ˜

Power 51.1 ยท #15 of 26 on Measure ยท Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Roster fit ยท Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (โ˜… = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ€“60%. Read down a column to pick who runs it.

๐ŸชƒEUREKA๐Ÿฆ˜
Core2000m12 gate madnessavg 25% ยท 2.0/map1600m1v1avg 50% ยท 2.0/map1800m6 gate madnessavg 50% ยท 1.5/map2200m24 gate madnessavg 13% ยท 1.3/map2200m6 gate WTAavg 17% ยท 1.2/map1800m4 gate WTAavg 25% ยท 1.1/map2000m4 gate WTAavg 25% ยท 1.0/map1000m1v1avg 50% ยท 1.0/map2200m6 gate madnessavg 50% ยท 1.0/map1800m24 gate madnessavg 13% ยท 1.0/map
Hammered Beast
Top 38%
โ˜…Top 25%
top 3 2/5
Top 38%
Top 32%
won 0/3
Top 18%
top 3 2/5
Daisy Tokens
Top 9%
top 3 2/5
Top 15%
Top 37%
won 1/5
Middle
top 3 5/5
Top 17%
top 3 1/5
Starling Fang
Middle
top 3 1/5
Middle
Middle
won 0/5
Middle
top 3 0/5
Monaro
Top 37%
top 3 1/5
Top 19%
Middle
won 1/5
Middle
top 3 1/5
Silva Surfer
Top 10%
top 3 3/5
Top 20%
Middle
โ˜…Top 17%
won 2/5
Middle
Top 4%
top 3 0/5
Tokens
โ˜…Top 3%
top 3 1/5
โ˜…Top 1%
โ˜…Top 4%
won 2/5
Top 23%
top 3 5/5
Top 4%
top 3 1/5
Cuz Tokens
Top 39%
top 3 1/5
Top 17%
Middle
won 0/4
Middle
top 3 0/3
Top 21%
top 3 1/5
The Kill Code
โ˜…Top 26%
won 1/3
Parinirvana
Middle
won 0/5
Middle
Middle
Top 20%
top 3 1/5
Crazy Desire
Top 28%
Top 32%
won 0/1
Platypus Nails
Top 32%
โ˜…Top 15%
won 0/2
โ˜…Top 3%
top 3 1/5
Uluru
Top 12%
top 3 3/5
Nothing Missing
Middle
Top 32%
Nakatomi Plaza
Top 21%
Getting Hammered
Top 27%
top 3 2/3
Bottom 33%
top 3 1/3
Top 34%
Middle
Top 27%
top 3 0/3
Ghost Strike
Top 15%
Top 18%
top 3 0/5
Privileged Larry
Top 30%
Top 13%
Fear is 4 Others
Top 35%
Bonus Tokens
Middle
โ˜…Top 8%
top 3 1/2
Grover Cookbook
Top 17%
Top 11%
top 3 1/2

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Hammered Beast390.9ร— avg
Daisy Tokens361.5ร— avg
Crazy Triumph361.5ร— avg
Starling Fang340.7ร— avg
Monaro321.0ร— avg
Silva Surfer301.3ร— avg
Tokens301.7ร— avg
Cuz Tokens270.7ร— avg
The Kill Code271.0ร— avg
Missing in Action271.0ร— avg
Parinirvana 260.4ร— avg
Crazy Desire261.1ร— avg
Platypus Nails210.6ร— avg
Uluru192.2ร— avg
Nothing Missing180.9ร— avg
Nakatomi Plaza181.3ร— avg
Getting Hammered150.9ร— avg
Ghost Strike150.5ร— avg
Virtual Insanity150.4ร— avg
Lazarus150.8ร— avg
Variance130.5ร— avg
Empress of Fire120.4ร— avg
Doechii104.0ร— avg
Privileged Larry101.1ร— avg
Fear is 4 Others90.0ร— avg
Bonus Tokens70.7ร— avg
Grover Cookbook72.3ร— avg
Tamahagane 61.3ร— avg

Earns the point: how often a core does what wins its team the round โ€” wins the race (1v1, WTA) or finishes top 3 (madness) โ€” against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โ€œbeat most of the fieldโ€ can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%60%
22200m 6 gate WTA100%60%
31000m 1v1100%40%
42200m 6 gate madness100%100%
52000m 12 gate madness100%80%
61800m 24 gate madness100%80%
71600m 4 gate WTA100%40%
81200m 6 gate WTA100%20%
91600m 1v1100%0%
101000m 6 gate madness100%80%
111400m 12 gate madness100%60%
121000m 24 gate madness100%40%
131200m 4 gate WTA100%80%
142000m 6 gate WTA100%60%
151600m 1v1100%0%
161800m 6 gate madness100%40%
172000m 12 gate madness100%80%
182200m 24 gate madness98%โ€”
191800m 4 gate WTA98%0%
201800m 6 gate WTA96%40%
212000m 1v192%โ€”
221600m 6 gate madness88%20%
231000m 12 gate madness88%โ€”
241200m 24 gate madness84%60%
251400m 4 gate WTA72%60%
261600m 6 gate WTA64%20%
271400m 1v150%33%
281800m 6 gate madness48%40%
291800m 12 gate madness40%100%
302200m 24 gate madness34%โ€”
311800m 4 gate WTA16%0%
322200m 6 gate WTA16%60%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).