- 1600m 1v1 38% ยท 35th of 40 ยท 26 rounds
- 1800m 6 gate WTA 23% ยท 35th of 37 ยท 13 rounds
- 2200m 6 gate madness 31% ยท 31st of 37 ยท 13 rounds
- 2000m 6 gate WTA 85% ยท 1st of 37 ยท 13 rounds
- 1800m 24 gate madness 85% ยท 3rd of 37 ยท 13 rounds
- 2000m 12 gate madness 62% ยท 10th of 40 ยท 26 rounds
Rounds won by segment
Win % ยท green above the 50% league average, red below ยท rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list.
Roster fit ยท Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (โ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% ยท 2.0/map | 1600m1v1avg 50% ยท 2.0/map | 1800m6 gate madnessavg 50% ยท 1.4/map | 2200m24 gate madnessavg 13% ยท 1.2/map | 2200m6 gate WTAavg 17% ยท 1.1/map | 1800m4 gate WTAavg 25% ยท 1.1/map | 2000m1v1avg 50% ยท 1.0/map | 1000m1v1avg 50% ยท 1.0/map | 1400m12 gate madnessavg 25% ยท 1.0/map | 2000m4 gate WTAavg 25% ยท 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Parinirvana | Middle won 10/26 | Middle top 3 10/20 | Middle top 3 3/16 | Top 36% top 3 2/13 | ||||||
| Getting Hammered | Top 27% top 3 8/26 | Bottom 33% top 3 10/20 | Top 34% top 3 2/16 | Middle won 4/14 | ||||||
| Hammered Beast | Top 38% top 3 5/26 | โ
Top 25% top 3 13/20 | Top 38% top 3 2/16 | โ
Top 32% won 2/14 | Middle top 3 4/13 | |||||
| Silva Surfer | Top 10% top 3 7/26 | Top 20% top 3 2/16 | Middle won 1/14 | โ
Top 40% won 6/14 | โ
Top 17% won 5/13 | |||||
| Ghost Strike | Top 15% top 3 1/16 | Bottom 27% top 3 0/13 | ||||||||
| Crazy Desire | Top 28% | Top 32% won 7/13 | ||||||||
| Tokens | โ
Top 3% top 3 13/26 | โ
Top 1% top 3 7/16 | โ
Top 4% won 4/14 | |||||||
| Monaro | Top 37% top 3 7/26 | Top 19% top 3 2/16 | Middle won 4/13 | |||||||
| Nothing Missing | Middle top 3 1/16 | Top 32% top 3 3/13 | ||||||||
| Crazy Triumph | โ
Top 8% | |||||||||
| Cuz Tokens | Top 39% top 3 3/26 | Top 17% top 3 2/16 | Middle | |||||||
| The Kill Code | โ
Top 26% | Top 15% | ||||||||
| Daisy Tokens | Top 9% | Top 15% top 3 3/16 | Top 37% won 2/14 | |||||||
| Privileged Larry | Top 30% top 3 2/16 | |||||||||
| Nakatomi Plaza | Top 13% top 3 5/13 | |||||||||
| Harmonious Hearing | Bottom 7% top 3 0/16 | Bottom 31% top 3 6/13 | ||||||||
| Missing in Action | Middle | |||||||||
| Virtual Insanity | Bottom 39% | |||||||||
| Starling Fang | Middle | Middle | Middle |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round โ wins the race (1v1, WTA) or finishes top 3 (madness) โ against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โbeat most of the fieldโ can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27โ30).