Team report ยท Lower league

๐ŸชƒEUREKA๐Ÿฆ˜

Power 50.8 ยท #22 of 40 on Measure ยท Power Rankings
Compare with
Losing the most points
  • 1600m 1v1 38% ยท 35th of 40 ยท 26 rounds
  • 1800m 6 gate WTA 23% ยท 35th of 37 ยท 13 rounds
  • 2200m 6 gate madness 31% ยท 31st of 37 ยท 13 rounds
Winning the most points
  • 2000m 6 gate WTA 85% ยท 1st of 37 ยท 13 rounds
  • 1800m 24 gate madness 85% ยท 3rd of 37 ยท 13 rounds
  • 2000m 12 gate madness 62% ยท 10th of 40 ยท 26 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Parinirvana 14942%
Getting Hammered13950%
Hammered Beast12752%
Silva Surfer11352%
Ghost Strike9545%
Crazy Desire8851%
Tokens8661%
Monaro8150%
Nothing Missing7551%
Crazy Triumph7555%
Cuz Tokens6847%
The Kill Code6253%
Daisy Tokens5655%
Privileged Larry4052%
Nakatomi Plaza4063%
Harmonious Hearing4044%
Virtual Housewife3645%
Missing in Action3647%
Virtual Insanity3658%
Starling Fang1353%
Tamahagane 1344%
Doechii1343%
GARDEN WARRIOR1342%
28 GRAMS1350%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%69%
22200m 6 gate WTA100%47%
31000m 1v1100%54%
42200m 6 gate madness100%31%
52000m 12 gate madness100%62%
61800m 24 gate madness100%85%
71600m 4 gate WTA100%38%
81200m 6 gate WTA100%54%
91600m 1v1100%38%
101000m 6 gate madness100%38%
111400m 12 gate madness100%54%
121000m 24 gate madness100%69%
131200m 4 gate WTA100%69%
142000m 6 gate WTA100%85%
151600m 1v1100%38%
161800m 6 gate madness100%53%
172000m 12 gate madness100%62%
182200m 24 gate madness99%48%
191800m 4 gate WTA99%46%
201800m 6 gate WTA98%23%
212000m 1v196%39%
221600m 6 gate madness91%33%
231000m 12 gate madness82%58%
241200m 24 gate madness77%64%
251400m 4 gate WTA68%78%
261600m 6 gate WTA58%38%
271400m 1v149%57%
281800m 6 gate madness38%53%
291800m 12 gate madness30%50%
302200m 24 gate madness19%48%
311800m 4 gate WTA11%46%
322200m 6 gate WTA11%47%
332000m 1v17%39%
341800m 6 gate madness7%53%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).