Team report ยท Lower league

๐ŸชƒEUREKA๐Ÿฆ˜

Power 50.8 ยท #22 of 40 on Measure ยท Power Rankings
Compare with
Losing the most points
  • 1600m 1v1 38% ยท 35th of 40 ยท 26 rounds
  • 1800m 6 gate WTA 23% ยท 35th of 37 ยท 13 rounds
  • 2200m 6 gate madness 31% ยท 31st of 37 ยท 13 rounds
Winning the most points
  • 2000m 6 gate WTA 85% ยท 1st of 37 ยท 13 rounds
  • 1800m 24 gate madness 85% ยท 3rd of 37 ยท 13 rounds
  • 2000m 12 gate madness 62% ยท 10th of 40 ยท 26 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Roster fit ยท Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (โ˜… = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ€“60%. Read down a column to pick who runs it.

๐ŸชƒEUREKA๐Ÿฆ˜
Core2000m12 gate madnessavg 25% ยท 2.0/map1600m1v1avg 50% ยท 2.0/map1800m6 gate madnessavg 50% ยท 1.4/map2200m24 gate madnessavg 13% ยท 1.2/map2200m6 gate WTAavg 17% ยท 1.1/map1800m4 gate WTAavg 25% ยท 1.1/map2000m1v1avg 50% ยท 1.0/map1000m1v1avg 50% ยท 1.0/map1400m12 gate madnessavg 25% ยท 1.0/map2000m4 gate WTAavg 25% ยท 1.0/map
Parinirvana
Middle
won 10/26
Middle
top 3 10/20
Middle
top 3 3/16
Top 36%
top 3 2/13
Getting Hammered
Top 27%
top 3 8/26
Bottom 33%
top 3 10/20
Top 34%
top 3 2/16
Middle
won 4/14
Hammered Beast
Top 38%
top 3 5/26
โ˜…Top 25%
top 3 13/20
Top 38%
top 3 2/16
โ˜…Top 32%
won 2/14
Middle
top 3 4/13
Silva Surfer
Top 10%
top 3 7/26
Top 20%
top 3 2/16
Middle
won 1/14
โ˜…Top 40%
won 6/14
โ˜…Top 17%
won 5/13
Ghost Strike
Top 15%
top 3 1/16
Bottom 27%
top 3 0/13
Crazy Desire
Top 28%
Top 32%
won 7/13
Tokens
โ˜…Top 3%
top 3 13/26
โ˜…Top 1%
top 3 7/16
โ˜…Top 4%
won 4/14
Monaro
Top 37%
top 3 7/26
Top 19%
top 3 2/16
Middle
won 4/13
Nothing Missing
Middle
top 3 1/16
Top 32%
top 3 3/13
Crazy Triumph
โ˜…Top 8%
Cuz Tokens
Top 39%
top 3 3/26
Top 17%
top 3 2/16
Middle
The Kill Code
โ˜…Top 26%
Top 15%
Daisy Tokens
Top 9%
Top 15%
top 3 3/16
Top 37%
won 2/14
Privileged Larry
Top 30%
top 3 2/16
Nakatomi Plaza
Top 13%
top 3 5/13
Harmonious Hearing
Bottom 7%
top 3 0/16
Bottom 31%
top 3 6/13
Missing in Action
Middle
Virtual Insanity
Bottom 39%
Starling Fang
Middle
Middle
Middle

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Parinirvana 1490.8ร— avg
Getting Hammered1391.1ร— avg
Hammered Beast1271.1ร— avg
Silva Surfer1131.2ร— avg
Ghost Strike950.6ร— avg
Crazy Desire881.1ร— avg
Tokens861.8ร— avg
Monaro811.0ร— avg
Nothing Missing750.8ร— avg
Crazy Triumph751.2ร— avg
Cuz Tokens680.7ร— avg
The Kill Code621.3ร— avg
Daisy Tokens560.9ร— avg
Privileged Larry401.6ร— avg
Nakatomi Plaza401.5ร— avg
Harmonious Hearing401.2ร— avg
Virtual Housewife360.8ร— avg
Missing in Action360.8ร— avg
Virtual Insanity361.8ร— avg
Starling Fang130.6ร— avg
Tamahagane 130.0ร— avg
Doechii131.2ร— avg
GARDEN WARRIOR130.0ร— avg
28 GRAMS130.0ร— avg

Earns the point: how often a core does what wins its team the round โ€” wins the race (1v1, WTA) or finishes top 3 (madness) โ€” against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โ€œbeat most of the fieldโ€ can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%69%
22200m 6 gate WTA100%47%
31000m 1v1100%54%
42200m 6 gate madness100%31%
52000m 12 gate madness100%62%
61800m 24 gate madness100%85%
71600m 4 gate WTA100%38%
81200m 6 gate WTA100%54%
91600m 1v1100%38%
101000m 6 gate madness100%38%
111400m 12 gate madness100%54%
121000m 24 gate madness100%69%
131200m 4 gate WTA100%69%
142000m 6 gate WTA100%85%
151600m 1v1100%38%
161800m 6 gate madness100%53%
172000m 12 gate madness100%62%
182200m 24 gate madness99%48%
191800m 4 gate WTA99%46%
201800m 6 gate WTA98%23%
212000m 1v196%39%
221600m 6 gate madness91%33%
231000m 12 gate madness82%58%
241200m 24 gate madness77%64%
251400m 4 gate WTA68%78%
261600m 6 gate WTA58%38%
271400m 1v149%57%
281800m 6 gate madness38%53%
291800m 12 gate madness30%50%
302200m 24 gate madness19%48%
311800m 4 gate WTA11%46%
322200m 6 gate WTA11%47%
332000m 1v17%39%
341800m 6 gate madness7%53%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).