Team report ยท all teams

๐ŸชƒEUREKA๐Ÿฆ˜

Power 65.6 ยท #3 of 32 on Measure ยท Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points
  • 1600m 1v1 100% ยท 2nd of 29 ยท 6 rounds
  • 2000m 12 gate madness 67% ยท 5th of 29 ยท 6 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Parinirvana 290.9ร— avg
Getting Hammered261.1ร— avg
Hammered Beast241.4ร— avg
Silva Surfer231.4ร— avg
Crazy Desire191.5ร— avg
Ghost Strike190.3ร— avg
Monaro181.4ร— avg
Tokens180.9ร— avg
Nothing Missing161.1ร— avg
Crazy Triumph161.0ร— avg
Cuz Tokens151.1ร— avg
The Kill Code131.9ร— avg
Daisy Tokens121.5ร— avg
TASER91.3ร— avg
Privileged Larry82.0ร— avg
Nakatomi Plaza81.5ร— avg
Virtual Housewife70.9ร— avg
Missing in Action71.8ร— avg
Virtual Insanity70.9ร— avg
Tamahagane 30.0ร— avg
Doechii35.3ร— avg
GARDEN WARRIOR30.0ร— avg
28 GRAMS30.0ร— avg
Starling Fang24.0ร— avg

Earns the point: how often a core does what wins its team the round โ€” wins the race (1v1, WTA) or finishes top 3 (madness) โ€” against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โ€œbeat most of the fieldโ€ can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%33%
22200m 6 gate WTA100%67%
31000m 1v1100%67%
42200m 6 gate madness100%67%
52000m 12 gate madness100%67%
61800m 24 gate madness100%67%
71600m 4 gate WTA100%33%
81200m 6 gate WTA100%67%
91600m 1v1100%100%
101000m 6 gate madness100%67%
111400m 12 gate madness100%67%
121000m 24 gate madness100%100%
131200m 4 gate WTA100%67%
142000m 6 gate WTA100%67%
151600m 1v1100%100%
161800m 6 gate madness100%67%
172000m 12 gate madness100%67%
182200m 24 gate madness100%100%
191800m 4 gate WTA96%100%
201800m 6 gate WTA95%50%
212000m 1v192%50%
221600m 6 gate madness86%0%
231000m 12 gate madness78%50%
241200m 24 gate madness73%100%
251400m 4 gate WTA66%50%
261600m 6 gate WTA56%50%
271400m 1v140%100%
281800m 6 gate madness33%67%
291800m 12 gate madness26%โ€”
302200m 24 gate madness18%100%
311800m 4 gate WTA10%100%
322200m 6 gate WTA10%67%
332000m 1v15%50%
341800m 6 gate madness5%67%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).