Team report · all teams

🪃EUREKA🦘

Power 65.6 · #3 of 32 on Measure · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points
  • 1600m 1v1 100% · 2nd of 29 · 6 rounds
  • 2000m 12 gate madness 67% · 5th of 29 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

🪃EUREKA🦘
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map
Parinirvana
28%
52%
won 6/6
52%
top 3 1/3
11%
top 3 0/3
15%
28%
50%
27%
top 3 1/3
27%
45%
Getting Hammered
28%
top 3 1/6
47%
49%
top 3 1/3
13%
top 3 1/3
17%
26%
won 0/2
49%
25%
28%
49%
Hammered Beast
27%
top 3 2/6
★54%
54%
top 3 3/3
12%
top 3 0/3
16%
28%
won 2/2
50%
26%
top 3 0/3
26%
50%
Silva Surfer
31%
top 3 1/6
52%
★56%
15%
top 3 1/3
19%
won 1/3
★31%
—
—
30%
won 1/3
53%
Crazy Desire
—
48%
—
14%
17%
—
52%
won 2/3
26%
—
43%
Ghost Strike
25%
50%
51%
16%
top 3 0/3
20%
27%
49%
22%
top 3 0/3
24%
53%
Monaro
27%
top 3 3/6
47%
46%
15%
top 3 0/3
19%
23%
—
—
26%
won 0/3
50%
Tokens
★32%
top 3 2/6
48%
54%
★21%
top 3 1/3
★24%
won 0/3
30%
—
—
★31%
★57%
top 3 1/3
Nothing Missing
—
51%
49%
11%
top 3 1/3
15%
25%
49%
27%
top 3 2/3
—
44%
Crazy Triumph
—
48%
—
—
—
—
52%
30%
—
—
Cuz Tokens
27%
top 3 1/6
—
51%
15%
top 3 1/3
20%
27%
—
—
26%
54%
top 3 2/3
The Kill Code
—
—
—
—
—
—
52%
29%
—
—
Daisy Tokens
31%
—
54%
16%
top 3 1/3
20%
won 1/3
28%
—
—
30%
55%
top 3 2/3
TASER
—
48%
48%
7.2%
top 3 0/3
11%
22%
50%
23%
top 3 1/3
—
42%
Privileged Larry
28%
54%
54%
13%
top 3 0/3
17%
29%
—
—
27%
48%
Nakatomi Plaza
—
52%
52%
—
—
27%
—
29%
top 3 1/3
—
—
Virtual Housewife
—
—
—
—
—
—
52%
24%
—
—
Missing in Action
—
48%
—
—
—
—
51%
26%
—
—
Virtual Insanity
—
—
—
—
—
—
50%
24%
—
—
Tamahagane
—
—
—
—
—
—
★53%
★33%
—
—
Doechii
—
—
—
—
—
—
52%
—
—
—
GARDEN WARRIOR
19%
—
—
—
—
—
47%
23%
19%
—
28 GRAMS
—
—
—
—
—
—
52%
—
—
—
Starling Fang
28%
52%
52%
11%
16%
25%
—
—
27%
49%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Parinirvana 290.9× avg
Getting Hammered261.1× avg
Hammered Beast241.4× avg
Silva Surfer231.4× avg
Crazy Desire191.5× avg
Ghost Strike190.3× avg
Monaro181.4× avg
Tokens180.9× avg
Nothing Missing161.1× avg
Crazy Triumph161.0× avg
Cuz Tokens151.1× avg
The Kill Code131.9× avg
Daisy Tokens121.5× avg
TASER91.3× avg
Privileged Larry82.0× avg
Nakatomi Plaza81.5× avg
Virtual Housewife70.9× avg
Missing in Action71.8× avg
Virtual Insanity70.9× avg
Tamahagane 30.0× avg
Doechii35.3× avg
GARDEN WARRIOR30.0× avg
28 GRAMS30.0× avg
Starling Fang24.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%33%
22200m 6 gate WTA100%67%
31000m 1v1100%67%
42200m 6 gate madness100%67%
52000m 12 gate madness100%67%
61800m 24 gate madness100%67%
71600m 4 gate WTA100%33%
81200m 6 gate WTA100%67%
91600m 1v1100%100%
101000m 6 gate madness100%67%
111400m 12 gate madness100%67%
121000m 24 gate madness100%100%
131200m 4 gate WTA100%67%
142000m 6 gate WTA100%67%
151600m 1v1100%100%
161800m 6 gate madness100%67%
172000m 12 gate madness100%67%
182200m 24 gate madness100%100%
191800m 4 gate WTA96%100%
201800m 6 gate WTA95%50%
212000m 1v192%50%
221600m 6 gate madness86%0%
231000m 12 gate madness78%50%
241200m 24 gate madness73%100%
251400m 4 gate WTA66%50%
261600m 6 gate WTA56%50%
271400m 1v140%100%
281800m 6 gate madness33%67%
291800m 12 gate madness26%—
302200m 24 gate madness18%100%
311800m 4 gate WTA10%100%
322200m 6 gate WTA10%67%
332000m 1v15%50%
341800m 6 gate madness5%67%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).