- 2000m 6 gate WTA 50% ยท 12th of 25 ยท 6 rounds
No strong spots with enough rounds yet.
Rounds won by segment
Win % ยท green above the 50% league average, red below ยท rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 50% 2r ยท 2.0/map | 7% 3r ยท 17th ยท 1.1/map | 75% 4r ยท 5th ยท 2.0/map | โ | 37% 3r ยท 13th ยท 1.7/map | ||
| 6 gate WTA | โ | 79% 3r ยท 2nd ยท 1.5/map | 50% 6r ยท 12th ยท 3.0/map | ||||
| 16 gate WTA | 100% 3r ยท 5th ยท 1.1/map | 50% 2r ยท 2.0/map | 100% 2r ยท 0.9/map | 100% 1r ยท 0.5/map | 25% 4r ยท 22nd ยท 2.0/map | ||
| 24 gate WTA | 50% 2r ยท 1.0/map | 50% 2r ยท 1.0/map | 68% 5r ยท 5th ยท 3.4/map | 50% 2r ยท 0.9/map | 100% 1r ยท 0.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list.
Roster fit ยท Glory
The races that come up most on Glory, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (โ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ60%. Read down a column to pick who runs it.
| Core | 1600m24 gate WTAavg 4.2% ยท 3.4/map | 2000m6 gate WTAavg 17% ยท 3.0/map | 1200m6 gate WTAavg 17% ยท 2.1/map | 1000m4 gate WTAavg 25% ยท 2.0/map | 1400m16 gate WTAavg 6.3% ยท 2.0/map | 1800m4 gate WTAavg 25% ยท 2.0/map | 2200m16 gate WTAavg 6.3% ยท 2.0/map | 2200m4 gate WTAavg 25% ยท 1.7/map | 1400m6 gate WTAavg 17% ยท 1.5/map | 1400m4 gate WTAavg 25% ยท 1.1/map |
|---|---|---|---|---|---|---|---|---|---|---|
| The Kill Code | Middle | Top 30% won 0/2 | Top 12% won 0/2 | |||||||
| Crazy Desire | Top 22% | โ
Top 6% | Top 32% won 0/2 | |||||||
| Crazy Triumph | Top 26% | โ
Top 25% | โ
Top 6% won 0/2 | |||||||
| Platypus Nails | โ
Top 4% won 1/5 | โ
Top 15% won 0/2 | ||||||||
| Monaro | Middle won 0/5 | Top 40% won 0/6 | Top 19% won 0/4 | |||||||
| Ghost Strike | Top 14% won 0/5 | Top 19% won 0/4 | ||||||||
| Hammered Beast | Top 25% won 1/5 | Top 32% won 3/4 | Middle | |||||||
| Silva Surfer | Top 10% | Top 13% won 2/6 | Top 25% won 0/4 | |||||||
| Nothing Missing | Middle won 0/5 | Top 39% won 0/2 | Middle won 1/2 | Middle | ||||||
| Privileged Larry | Top 5% won 0/5 | Top 36% won 0/4 | ||||||||
| Starling Fang | Middle won 0/5 | Top 35% won 0/3 | Middle | |||||||
| Lazarus | Middle won 0/5 | |||||||||
| Nakatomi Plaza | Middle won 1/3 | Top 17% won 1/2 | โ
Top 18% won 0/3 | โ
Top 18% won 0/3 | ||||||
| Tokens | Top 33% | โ
Top 4% | โ
Top 2% won 0/4 | โ
Top 7% won 1/3 | ||||||
| Missing in Action | Top 40% | Top 28% | Top 38% won 0/2 | Middle | ||||||
| Uluru | Top 25% won 0/5 | |||||||||
| Daisy Tokens | Top 18% | Top 22% won 1/4 | Middle | |||||||
| Empress of Fire | Bottom 25% won 1/2 | |||||||||
| Getting Hammered | Top 35% won 0/2 | Top 32% won 1/3 | Middle won 0/2 | Middle | ||||||
| Parinirvana | Top 23% won 0/5 | |||||||||
| Cuz Tokens | Top 24% won 0/4 | |||||||||
| Grover Cookbook | Middle won 0/3 |
Cores in 1600m 16 gate WTA
โ all cores- Privileged Larrywon 1 of 2 (avg 6.3%) ยท league rank Top 6% (9.1%)
- Ghost Strikewon 0 of 2 (avg 6.3%) ยท league rank Top 19% (7.9%)
- Parinirvana won 0 of 2 (avg 6.3%) ยท league rank Top 27% (7.4%)
- Hammered Beastwon 1 of 2 (avg 6.3%) ยท league rank Top 28% (7.4%)
- Getting Hammeredwon 0 of 1 (avg 6.3%) ยท league rank Middle (6.4%)
- Grover Cookbookwon 0 of 1 (avg 6.3%)
- Uluruwon 0 of 2 (avg 6.3%)
- Platypus Nailswon 0 of 2 (avg 6.3%)
- Starling Fangwon 0 of 2 (avg 6.3%)
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ30).