Team report · Lower league

🪃EUREKA🦘

Power 61.9 · #1 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 1v1 37% · 23rd of 26 · 11 rounds
  • 2000m 6 gate madness 30% · 24th of 26 · 7 rounds
Winning the most points
  • 2200m 1v1 75% · 3rd of 25 · 7 rounds
  • 1800m 1v1 64% · 4th of 25 · 8 rounds
  • 1000m 6 gate madness 57% · 13th of 25 · 8 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Crazy Desire290.8× avg
Crazy Triumph191.2× avg
Starling Fang181.4× avg
The Kill Code110.9× avg
Empress of Fire111.5× avg
Silva Surfer100.6× avg
Parinirvana 91.5× avg
Hammered Beast90.9× avg
Tokens81.0× avg
Monaro70.9× avg
Bonus Tokens71.7× avg
Nothing Missing61.3× avg
Platypus Nails50.8× avg
Getting Hammered50.0× avg
Daisy Tokens50.4× avg
Lazarus41.3× avg
Missing in Action41.3× avg
Uluru30.7× avg
Nakatomi Plaza31.3× avg
Cuz Tokens20.0× avg
Grover Cookbook26.0× avg
Ghost Strike20.0× avg
Virtual Insanity10.0× avg
Privileged Larry10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%37%
21000m 6 gate madness100%57%
31200m 12 gate WTA100%100%
41400m 1v1100%50%
51200m 6 gate madness100%52%
61800m 1v1100%64%
71600m 6 gate madness100%100%
81800m 12 gate WTA100%100%
92200m 1v1100%75%
102000m 6 gate madness100%30%
112200m 6 gate madness100%21%
121000m 1v1100%37%
131000m 6 gate madness100%57%
141400m 1v1100%50%
151200m 6 gate madness100%52%
161800m 1v1100%64%
171600m 6 gate madness100%100%
182200m 1v1100%75%
191000m 1v196%37%
201200m 6 gate madness95%52%
212000m 6 gate madness87%30%
222200m 6 gate madness85%21%
232200m 1v185%75%
241000m 1v184%37%
251400m 1v176%50%
262000m 6 gate madness71%30%
271800m 1v162%64%
281000m 6 gate madness49%57%
292200m 1v136%75%
301200m 6 gate madness22%52%
311600m 6 gate madness16%100%
321200m 1v116%100%
332000m 6 gate madness7%30%
341400m 6 gate madness7%100%
351200m 6 gate madness5%52%
362200m 1v15%75%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).