- 1000m 1v1 37% ยท 23rd of 26 ยท 11 rounds
- 2000m 6 gate madness 30% ยท 24th of 26 ยท 7 rounds
- 2200m 1v1 75% ยท 3rd of 25 ยท 7 rounds
- 1800m 1v1 64% ยท 4th of 25 ยท 8 rounds
- 1000m 6 gate madness 57% ยท 13th of 25 ยท 8 rounds
Rounds won by segment
Win % ยท green above the 50% league average, red below ยท rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list.
Roster fit ยท Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (โ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% ยท 3.8/map | 2200m1v1avg 50% ยท 3.3/map | 1200m6 gate madnessavg 50% ยท 3.2/map | 1400m1v1avg 50% ยท 2.8/map | 2000m6 gate madnessavg 50% ยท 2.7/map | 1800m1v1avg 50% ยท 2.6/map | 1000m6 gate madnessavg 50% ยท 2.5/map | 1600m6 gate madnessavg 50% ยท 2.2/map | 2200m6 gate madnessavg 50% ยท 1.9/map | 1200m12 gate WTAavg 8.3% ยท 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Crazy Desire | Top 18% won 4/11 | Bottom 23% | Top 17% top 3 1/7 | Middle | โ | โ | Top 21% top 3 5/8 | Bottom 37% | Bottom 28% | โ
Top 3% won 1/3 |
| Crazy Triumph | Top 25% | โ | Top 27% top 3 5/7 | Top 18% | โ | โ | Top 26% top 3 3/8 | Bottom 30% | โ | Top 15% won 1/3 |
| Starling Fang | โ | Middle | โ | โ | Top 30% top 3 3/4 | Top 28% won 5/8 | โ | Top 26% | Middle | โ |
| The Kill Code | Top 16% | โ | Top 38% | Top 21% | โ | โ | Top 18% top 3 4/8 | โ | โ | Top 31% won 0/3 |
| Empress of Fire | โ
Top 1% | โ | โ
Top 5% top 3 5/5 | Middle | โ | โ | โ
Top 1% | โ | โ | Top 13% won 0/2 |
| Silva Surfer | โ | Top 30% | โ | โ | Top 15% top 3 1/7 | โ
Top 5% | โ | Top 26% | Top 31% | โ |
| Parinirvana | Middle | Bottom 36% | Bottom 16% | Middle | Top 35% | Top 26% | Middle | Top 29% top 3 3/3 | Bottom 37% | Middle |
| Hammered Beast | Top 38% | Middle | Middle | Top 29% | Top 33% | Top 14% | Top 39% | โ
Top 12% top 3 2/3 | Middle | Middle |
| Tokens | โ | Top 8% won 1/3 | โ | โ | Top 11% | Top 12% | โ | Bottom 32% | Top 10% top 3 3/5 | โ |
| Monaro | โ | Middle | โ | โ | Middle top 3 3/7 | Bottom 30% | โ | Bottom 29% | Middle | โ |
| Bonus Tokens | โ | โ
Top 6% won 4/4 | โ | โ | โ | โ | โ | โ | โ
Top 3% top 3 2/3 | โ |
| Nothing Missing | Middle | Bottom 31% | Top 35% top 3 0/2 | Top 23% won 1/1 | โ | Middle | Middle | Top 35% | Bottom 34% | Top 27% |
| Platypus Nails | Bottom 25% | Top 30% | Top 20% | โ
Top 12% | Top 36% | Top 26% | Bottom 27% | Top 29% | Top 31% | Top 15% |
| Getting Hammered | Middle | Middle | โ | Middle | Top 30% top 3 0/3 | Middle | Middle | Bottom 30% | Middle | โ |
| Daisy Tokens | โ | Top 19% | โ | โ | Top 4% | Top 17% | โ | โ | Top 20% top 3 1/5 | โ |
| Lazarus | Bottom 15% | โ | Top 34% | Bottom 34% | โ | โ | Bottom 17% | Middle | โ | Top 13% won 0/3 |
| Missing in Action | Top 31% | โ | Top 30% | Middle | โ | โ | Top 31% | Bottom 31% | โ | Top 16% won 1/3 |
| Uluru | โ | โ | โ | โ | โ
Top 4% | Top 11% | โ | Top 27% top 3 1/3 | โ | โ |
| Nakatomi Plaza | โ | โ | Top 27% | Top 12% won 0/1 | โ | Top 27% | โ | Top 29% | โ | Top 9% |
| Cuz Tokens | โ | Top 24% | โ | โ | Top 36% | Top 38% | โ | โ | Top 25% top 3 0/2 | โ |
| Grover Cookbook | โ | Top 30% | โ | โ | Top 13% | Top 5% | โ | Bottom 35% | Top 31% | โ |
| Ghost Strike | Middle | Top 28% | Bottom 29% | Bottom 16% | Middle | Top 38% | Middle | Middle | Top 30% | Top 38% |
| Virtual Insanity | Middle | โ | Top 29% | Bottom 28% | โ | โ | Middle | โ | โ | Top 13% won 0/1 |
| Privileged Larry | โ | Middle | Bottom 11% | โ | Top 34% | Top 13% | โ | Top 14% | Middle | Middle |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round โ wins the race (1v1, WTA) or finishes top 3 (madness) โ against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โbeat most of the fieldโ can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ30).