Compare with
Losing the most points
- 1800m 24 gate madness 34% · 35th of 40 · 47 rounds
- 1000m 1v1 36% · 36th of 40 · 42 rounds
- 2200m 6 gate madness 31% · 37th of 40 · 29 rounds
Winning the most points
- 1400m 4 gate WTA 69% · 3rd of 39 · 28 rounds
- 1800m 4 gate WTA 59% · 8th of 40 · 39 rounds
- 1200m 6 gate WTA 57% · 12th of 40 · 43 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1400m 6 gate WTA
← all coresLatin Racing
- Whispering Rainbeats 80% · 3 races · 1 won · 3 top 3
- Drift Miragebeats 80% · 2 races · 1 won · 2 top 3
- Frozen Bladebeats 63% · 6 races · 2 won · 4 top 3
- Lynx Mysticbeats 70% · 2 races · 0 won · 2 top 3
- Legacy Runnerbeats 53% · 6 races · 2 won · 3 top 3
- Vivid Rebelbeats 51% · 11 races · 3 won · 5 top 3
- Silent Bruiserbeats 50% · 2 races · 0 won · 1 top 3
- Edge Pantherbeats 49% · 9 races · 2 won · 4 top 3
- Final Flashbeats 47% · 3 races · 0 won · 1 top 3
- Frost Rocketbeats 47% · 3 races · 1 won · 1 top 3
- Phantom Pantherbeats 47% · 3 races · 0 won · 2 top 3
- Ashfallbeats 40% · 2 races · 0 won · 0 top 3
- Cyber Overdrivebeats 32% · 5 races · 0 won · 2 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).