Compare with
Losing the most points
- 1800m 24 gate madness 34% · 35th of 40 · 47 rounds
- 1000m 1v1 36% · 36th of 40 · 42 rounds
- 2200m 6 gate madness 31% · 37th of 40 · 29 rounds
Winning the most points
- 1400m 4 gate WTA 69% · 3rd of 39 · 28 rounds
- 1800m 4 gate WTA 59% · 8th of 40 · 39 rounds
- 1200m 6 gate WTA 57% · 12th of 40 · 43 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1200m 6 gate WTA
← all coresLatin Racing
- Divine Rushbeats 93% · 3 races · 2 won · 3 top 3
- Saberwindbeats 72% · 5 races · 0 won · 5 top 3
- Lynx Mysticbeats 73% · 3 races · 2 won · 2 top 3
- Final Flashbeats 73% · 3 races · 1 won · 2 top 3
- Diamond Heartbeats 63% · 6 races · 2 won · 4 top 3
- Silent Bruiserbeats 67% · 3 races · 0 won · 3 top 3
- Divine Riotbeats 70% · 2 races · 1 won · 1 top 3
- Frozen Bladebeats 60% · 12 races · 3 won · 7 top 3
- Frost Rocketbeats 60% · 4 races · 1 won · 3 top 3
- Nervy Runnerbeats 54% · 7 races · 2 won · 3 top 3
- Phantom Pantherbeats 53% · 6 races · 2 won · 2 top 3
- Scarlet Pantherbeats 50% · 16 races · 2 won · 7 top 3
- Swift Fistbeats 48% · 5 races · 1 won · 3 top 3
- Core Oraclebeats 47% · 6 races · 0 won · 3 top 3
- Livid Jaguarbeats 44% · 16 races · 1 won · 8 top 3
- Starlinebeats 43% · 16 races · 4 won · 7 top 3
- Edge Pantherbeats 33% · 3 races · 0 won · 0 top 3
- Vivid Rebelbeats 33% · 3 races · 1 won · 1 top 3
- Vapor Bladebeats 33% · 3 races · 0 won · 1 top 3
- Cold Rushbeats 7% · 3 races · 0 won · 0 top 3
- Cyber Overdrivebeats 5% · 4 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).