Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate madness
✕ close- Divine Riottop 3 1 of 1 (avg 13%)
- Final Flashtop 3 1 of 2 (avg 13%)
- Creepertop 3 1 of 2 (avg 13%)
- Silent Bruisertop 3 1 of 2 (avg 13%)
- Edge Panthertop 3 0 of 3 (avg 13%) · league rank Top 39% (13%)
- First Lighttop 3 1 of 1 (avg 13%) · league rank Top 40% (13%)
- Vivid Rebeltop 3 1 of 3 (avg 13%) · league rank Middle (13%)
- Cyber Overdrivetop 3 0 of 4 (avg 13%) · league rank Middle (13%)
- Swift Fisttop 3 0 of 1 (avg 13%) · league rank Middle (12%)
- Phoenix Crowntop 3 0 of 1 (avg 13%)
- Saberwindtop 3 0 of 1 (avg 13%)
- Drift Miragetop 3 0 of 1 (avg 13%)
- Whispering Raintop 3 0 of 1 (avg 13%)
- Flame Dashtop 3 0 of 1 (avg 13%)
- Blueline Rebeltop 3 0 of 1 (avg 13%)
- Stormveiltop 3 0 of 1 (avg 13%)
- Nervy Runnertop 3 0 of 1 (avg 13%)
- Frost Rockettop 3 0 of 1 (avg 13%)
- Iron Dynamotop 3 0 of 1 (avg 13%)
- Core Oracletop 3 0 of 1 (avg 13%)
- Diamond Hearttop 3 0 of 1 (avg 13%)
- Frozen Bladetop 3 0 of 4 (avg 13%) · league rank Middle (11%)
- Stormstridetop 3 0 of 2 (avg 13%)
- Violet Jaguartop 3 0 of 2 (avg 13%)
- Grace to Glorytop 3 0 of 2 (avg 13%)
- Peak Crowntop 3 0 of 2 (avg 13%)
- Hex Crushertop 3 0 of 1 (avg 13%) · league rank Bottom 29% (10%)
- Lynx Mystictop 3 2 of 4 (avg 13%) · league rank Bottom 28% (9.8%)
- Phantom Panthertop 3 0 of 2 (avg 13%) · league rank Bottom 16% (8.1%)
- Brutal Bullettop 3 0 of 3 (avg 13%) · league rank Bottom 5% (6.7%)
- Grand Nectartop 3 0 of 1 (avg 13%) · league rank Bottom 5% (6.7%)
- Vapor Bladetop 3 0 of 3 (avg 13%) · league rank Bottom 3% (6.5%)
- Twilight Havoctop 3 0 of 2 (avg 13%) · league rank Bottom 2% (6.5%)
- Tidal Striketop 3 0 of 1 (avg 13%) · league rank Bottom 2% (6.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).