Compare with
Losing the most points
- 1800m 24 gate madness 34% · 35th of 40 · 47 rounds
- 1000m 1v1 36% · 36th of 40 · 42 rounds
- 2200m 6 gate madness 31% · 37th of 40 · 29 rounds
Winning the most points
- 1400m 4 gate WTA 69% · 3rd of 39 · 28 rounds
- 1800m 4 gate WTA 59% · 8th of 40 · 39 rounds
- 1200m 6 gate WTA 57% · 12th of 40 · 43 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1200m 24 gate madness
← all coresLatin Racing
- Scarlet Pantherbeats 88% · 6 races · 1 won · 2 top 3
- Stormstridebeats 70% · 6 races · 1 won · 2 top 3
- Blue Vortexbeats 72% · 4 races · 0 won · 0 top 3
- Saberwindbeats 70% · 3 races · 0 won · 0 top 3
- Cyber Overdrivebeats 61% · 10 races · 2 won · 2 top 3
- Final Flashbeats 62% · 6 races · 0 won · 0 top 3
- Cinder Kingbeats 65% · 3 races · 1 won · 1 top 3
- Diamond Heartbeats 67% · 2 races · 0 won · 0 top 3
- Violet Jaguarbeats 59% · 7 races · 0 won · 1 top 3
- Drift Miragebeats 62% · 3 races · 0 won · 2 top 3
- Nervy Runnerbeats 60% · 4 races · 0 won · 1 top 3
- Twilight Havocbeats 59% · 2 races · 0 won · 0 top 3
- Blueline Rebelbeats 55% · 3 races · 0 won · 0 top 3
- Frozen Bladebeats 53% · 12 races · 0 won · 1 top 3
- Divine Rushbeats 54% · 3 races · 0 won · 1 top 3
- Brutal Bulletbeats 54% · 2 races · 0 won · 0 top 3
- Vivid Rebelbeats 51% · 10 races · 0 won · 0 top 3
- Darling Cashbeats 51% · 6 races · 0 won · 2 top 3
- Lynx Mysticbeats 50% · 10 races · 0 won · 0 top 3
- Livid Jaguarbeats 50% · 10 races · 2 won · 2 top 3
- Frost Rocketbeats 47% · 4 races · 0 won · 1 top 3
- Silent Bruiserbeats 47% · 9 races · 0 won · 0 top 3
- Vapor Bladebeats 47% · 7 races · 0 won · 0 top 3
- Tidal Strikebeats 45% · 3 races · 0 won · 0 top 3
- First Lightbeats 43% · 2 races · 0 won · 0 top 3
- Legacy Runnerbeats 46% · 6 races · 0 won · 1 top 3
- Edge Pantherbeats 46% · 14 races · 0 won · 3 top 3
- Swift Fistbeats 45% · 9 races · 0 won · 1 top 3
- Phantom Pantherbeats 45% · 11 races · 0 won · 0 top 3
- Flux Daggerbeats 43% · 6 races · 0 won · 0 top 3
- Phoenix Crownbeats 41% · 3 races · 0 won · 0 top 3
- Creeperbeats 35% · 2 races · 0 won · 0 top 3
- Core Oraclebeats 35% · 2 races · 0 won · 0 top 3
- Stormveilbeats 41% · 6 races · 0 won · 1 top 3
- Titan Magebeats 41% · 9 races · 1 won · 1 top 3
- Whispering Rainbeats 33% · 2 races · 0 won · 0 top 3
- Cold Rushbeats 39% · 6 races · 1 won · 1 top 3
- Quick Creambeats 35% · 3 races · 0 won · 0 top 3
- Burning Obeliskbeats 38% · 6 races · 0 won · 0 top 3
- Peak Crownbeats 24% · 2 races · 0 won · 0 top 3
- Grace to Glorybeats 33% · 12 races · 0 won · 1 top 3
- Grand Nectarbeats 17% · 3 races · 0 won · 0 top 3
- Ashfallbeats 13% · 3 races · 0 won · 0 top 3
- Starlinebeats 22% · 10 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).