Compare with
Losing the most points
- 1800m 24 gate madness 34% · 35th of 40 · 47 rounds
- 1000m 1v1 36% · 36th of 40 · 42 rounds
- 2200m 6 gate madness 31% · 37th of 40 · 29 rounds
Winning the most points
- 1400m 4 gate WTA 69% · 3rd of 39 · 28 rounds
- 1800m 4 gate WTA 59% · 8th of 40 · 39 rounds
- 1200m 6 gate WTA 57% · 12th of 40 · 43 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1800m 24 gate WTA
← all coresLatin Racing
- Drift Miragebeats 75% · 4 races · 0 won · 1 top 3
- Violet Jaguarbeats 70% · 5 races · 0 won · 1 top 3
- Creeperbeats 80% · 2 races · 0 won · 0 top 3
- Forge Serpentbeats 72% · 3 races · 0 won · 1 top 3
- Better Luck Next Timebeats 91% · 1 race · 0 won · 1 top 3
- Radiant Blitzbeats 87% · 1 race · 0 won · 0 top 3
- Iron Dynamobeats 72% · 2 races · 0 won · 0 top 3
- Mistfallbeats 65% · 3 races · 0 won · 0 top 3
- Nyxarabeats 63% · 4 races · 0 won · 0 top 3
- Titan Magebeats 61% · 4 races · 0 won · 1 top 3
- Cryo Havocbeats 58% · 7 races · 1 won · 2 top 3
- Peak Crownbeats 70% · 1 race · 0 won · 0 top 3
- Twilight Havocbeats 56% · 5 races · 0 won · 0 top 3
- Livid Jaguarbeats 59% · 2 races · 0 won · 0 top 3
- Blueline Rebelbeats 57% · 3 races · 0 won · 0 top 3
- Whispering Rainbeats 57% · 2 races · 0 won · 0 top 3
- Brutal Bulletbeats 53% · 4 races · 0 won · 0 top 3
- Petal Stormbeats 57% · 1 race · 0 won · 0 top 3
- Grace to Glorybeats 52% · 6 races · 1 won · 1 top 3
- Final Flashbeats 52% · 1 race · 0 won · 0 top 3
- Vivid Rebelbeats 49% · 3 races · 0 won · 0 top 3
- Vapor Bladebeats 49% · 3 races · 0 won · 0 top 3
- Edge Pantherbeats 49% · 6 races · 0 won · 0 top 3
- Frozen Bladebeats 48% · 1 race · 0 won · 0 top 3
- Hex Crusherbeats 48% · 3 races · 0 won · 1 top 3
- Ryuubeats 43% · 1 race · 0 won · 0 top 3
- Cold Rushbeats 47% · 4 races · 0 won · 1 top 3
- Grand Nectarbeats 35% · 1 race · 0 won · 0 top 3
- Brazen Mantisbeats 35% · 1 race · 0 won · 0 top 3
- Divine Riotbeats 42% · 3 races · 0 won · 0 top 3
- Lightning Galebeats 42% · 4 races · 0 won · 0 top 3
- Nervy Runnerbeats 26% · 1 race · 0 won · 0 top 3
- Legacy Runnerbeats 38% · 3 races · 0 won · 0 top 3
- Hyperstrikebeats 38% · 3 races · 0 won · 1 top 3
- First Lightbeats 22% · 1 race · 0 won · 0 top 3
- Darling Cashbeats 36% · 4 races · 0 won · 0 top 3
- Tidal Strikebeats 17% · 1 race · 0 won · 0 top 3
- Luna Reesebeats 13% · 1 race · 0 won · 0 top 3
- Cyber Overdrivebeats 13% · 1 race · 0 won · 0 top 3
- Quick Creambeats 9% · 1 race · 0 won · 0 top 3
- Frost Rocketbeats 4% · 1 race · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).