Compare with
Losing the most points
- 1800m 24 gate madness 34% · 35th of 40 · 47 rounds
- 1000m 1v1 36% · 36th of 40 · 42 rounds
- 2200m 6 gate madness 31% · 37th of 40 · 29 rounds
Winning the most points
- 1400m 4 gate WTA 69% · 3rd of 39 · 28 rounds
- 1800m 4 gate WTA 59% · 8th of 40 · 39 rounds
- 1200m 6 gate WTA 57% · 12th of 40 · 43 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1600m 24 gate WTA
← all coresLatin Racing
- Whispering Rainbeats 75% · 6 races · 0 won · 1 top 3
- Divine Riotbeats 76% · 4 races · 1 won · 2 top 3
- Creeperbeats 64% · 22 races · 1 won · 6 top 3
- Hyperstrikebeats 64% · 14 races · 0 won · 5 top 3
- Flux Daggerbeats 63% · 14 races · 2 won · 3 top 3
- Nervy Runnerbeats 66% · 6 races · 1 won · 3 top 3
- Frost Rocketbeats 64% · 6 races · 0 won · 1 top 3
- Core Oraclebeats 64% · 6 races · 0 won · 1 top 3
- Livid Jaguarbeats 62% · 10 races · 1 won · 3 top 3
- Phoenix Crownbeats 65% · 4 races · 0 won · 1 top 3
- Phantom Pantherbeats 61% · 10 races · 0 won · 0 top 3
- Vivid Rebelbeats 58% · 16 races · 2 won · 2 top 3
- Blueline Rebelbeats 61% · 4 races · 0 won · 0 top 3
- Saberwindbeats 59% · 4 races · 0 won · 1 top 3
- Titan Magebeats 56% · 14 races · 0 won · 1 top 3
- Final Flashbeats 56% · 12 races · 0 won · 0 top 3
- Hex Crusherbeats 58% · 4 races · 0 won · 0 top 3
- First Lightbeats 55% · 20 races · 2 won · 7 top 3
- Edge Pantherbeats 54% · 30 races · 4 won · 5 top 3
- Frozen Bladebeats 53% · 16 races · 0 won · 1 top 3
- Twilight Havocbeats 53% · 16 races · 0 won · 1 top 3
- Tidal Strikebeats 53% · 4 races · 0 won · 0 top 3
- Peak Crownbeats 52% · 12 races · 0 won · 1 top 3
- Stormstridebeats 52% · 10 races · 0 won · 2 top 3
- Mistfallbeats 52% · 14 races · 0 won · 2 top 3
- Flame Dashbeats 47% · 4 races · 0 won · 0 top 3
- Legacy Runnerbeats 48% · 14 races · 1 won · 2 top 3
- Brutal Bulletbeats 46% · 16 races · 0 won · 0 top 3
- Grace to Glorybeats 46% · 17 races · 0 won · 0 top 3
- Swift Fistbeats 46% · 18 races · 1 won · 2 top 3
- Cyber Overdrivebeats 46% · 22 races · 1 won · 3 top 3
- Drift Miragebeats 44% · 20 races · 0 won · 2 top 3
- Diamond Heartbeats 41% · 6 races · 1 won · 1 top 3
- Lynx Mysticbeats 43% · 20 races · 1 won · 3 top 3
- Vapor Bladebeats 41% · 16 races · 0 won · 0 top 3
- Iron Dynamobeats 35% · 6 races · 1 won · 1 top 3
- Grand Nectarbeats 26% · 4 races · 0 won · 0 top 3
- Silent Bruiserbeats 30% · 7 races · 0 won · 0 top 3
- Luna Reesebeats 33% · 14 races · 0 won · 1 top 3
- Stormveilbeats 29% · 18 races · 1 won · 2 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).