Compare with
Losing the most points
- 1800m 24 gate madness 34% · 35th of 40 · 47 rounds
- 1000m 1v1 36% · 36th of 40 · 42 rounds
- 2200m 6 gate madness 31% · 37th of 40 · 29 rounds
Winning the most points
- 1400m 4 gate WTA 69% · 3rd of 39 · 28 rounds
- 1800m 4 gate WTA 59% · 8th of 40 · 39 rounds
- 1200m 6 gate WTA 57% · 12th of 40 · 43 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1200m 24 gate WTA
← all coresLatin Racing
- Blue Vortexbeats 91% · 2 races · 1 won · 1 top 3
- Silent Bruiserbeats 83% · 3 races · 0 won · 0 top 3
- Darling Cashbeats 71% · 3 races · 0 won · 2 top 3
- Phantom Pantherbeats 65% · 5 races · 0 won · 0 top 3
- Saberwindbeats 87% · 1 race · 0 won · 0 top 3
- Stormstridebeats 67% · 3 races · 2 won · 2 top 3
- Nervy Runnerbeats 67% · 2 races · 1 won · 1 top 3
- Titan Magebeats 60% · 5 races · 0 won · 0 top 3
- Frost Rocketbeats 63% · 2 races · 0 won · 0 top 3
- Scarlet Pantherbeats 59% · 4 races · 1 won · 1 top 3
- Cold Rushbeats 58% · 3 races · 1 won · 1 top 3
- Whispering Rainbeats 59% · 2 races · 0 won · 1 top 3
- Starlinebeats 54% · 6 races · 0 won · 2 top 3
- Flux Daggerbeats 53% · 6 races · 0 won · 2 top 3
- Divine Rushbeats 57% · 1 race · 0 won · 0 top 3
- Vapor Bladebeats 50% · 5 races · 0 won · 0 top 3
- Cyber Overdrivebeats 50% · 5 races · 0 won · 1 top 3
- Burning Obeliskbeats 50% · 4 races · 0 won · 0 top 3
- Blueline Rebelbeats 48% · 1 race · 0 won · 0 top 3
- Lynx Mysticbeats 49% · 6 races · 0 won · 1 top 3
- Grace to Glorybeats 48% · 7 races · 0 won · 0 top 3
- Vivid Rebelbeats 48% · 5 races · 0 won · 1 top 3
- Peak Crownbeats 46% · 2 races · 0 won · 0 top 3
- Final Flashbeats 47% · 4 races · 0 won · 0 top 3
- Core Oraclebeats 43% · 2 races · 0 won · 0 top 3
- Diamond Heartbeats 39% · 2 races · 0 won · 0 top 3
- Ashfallbeats 30% · 1 race · 0 won · 0 top 3
- Tidal Strikebeats 26% · 1 race · 0 won · 0 top 3
- Edge Pantherbeats 42% · 9 races · 0 won · 1 top 3
- Violet Jaguarbeats 30% · 2 races · 0 won · 0 top 3
- Phoenix Crownbeats 17% · 1 race · 0 won · 0 top 3
- Twilight Havocbeats 26% · 2 races · 0 won · 0 top 3
- Grand Nectarbeats 9% · 1 race · 0 won · 0 top 3
- Stormveilbeats 32% · 4 races · 0 won · 0 top 3
- Swift Fistbeats 33% · 5 races · 0 won · 0 top 3
- Livid Jaguarbeats 35% · 8 races · 0 won · 1 top 3
- Legacy Runnerbeats 30% · 4 races · 0 won · 0 top 3
- Quick Creambeats 4% · 1 race · 0 won · 0 top 3
- Cinder Kingbeats 0% · 1 race · 0 won · 0 top 3
- First Lightbeats 15% · 2 races · 0 won · 0 top 3
- Luna Reesebeats 24% · 4 races · 0 won · 0 top 3
- Frozen Bladebeats 26% · 7 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).