Compare with
Losing the most points
- 1800m 24 gate madness 34% · 35th of 40 · 47 rounds
- 1000m 1v1 36% · 36th of 40 · 42 rounds
- 2200m 6 gate madness 31% · 37th of 40 · 29 rounds
Winning the most points
- 1400m 4 gate WTA 69% · 3rd of 39 · 28 rounds
- 1800m 4 gate WTA 59% · 8th of 40 · 39 rounds
- 1200m 6 gate WTA 57% · 12th of 40 · 43 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1200m 22 gate WTA
← all coresLatin Racing
- Cyber Overdrivebeats 81% · 10 races · 4 won · 6 top 3
- Swift Fistbeats 76% · 6 races · 2 won · 3 top 3
- Final Flashbeats 73% · 8 races · 0 won · 1 top 3
- Starlinebeats 90% · 2 races · 0 won · 1 top 3
- Titan Magebeats 69% · 4 races · 1 won · 2 top 3
- Silent Bruiserbeats 59% · 6 races · 0 won · 1 top 3
- Phantom Pantherbeats 56% · 14 races · 0 won · 0 top 3
- Frozen Bladebeats 55% · 8 races · 0 won · 2 top 3
- Violet Jaguarbeats 56% · 4 races · 1 won · 2 top 3
- Livid Jaguarbeats 57% · 2 races · 1 won · 1 top 3
- Frost Rocketbeats 55% · 4 races · 0 won · 0 top 3
- Darling Cashbeats 54% · 6 races · 0 won · 1 top 3
- Divine Rushbeats 51% · 4 races · 0 won · 1 top 3
- Quick Creambeats 51% · 4 races · 0 won · 0 top 3
- Whispering Rainbeats 50% · 4 races · 0 won · 0 top 3
- Grace to Glorybeats 50% · 8 races · 1 won · 1 top 3
- Lynx Mysticbeats 49% · 14 races · 1 won · 1 top 3
- Tidal Strikebeats 49% · 4 races · 0 won · 0 top 3
- Cinder Kingbeats 49% · 4 races · 0 won · 1 top 3
- Burning Obeliskbeats 45% · 2 races · 0 won · 0 top 3
- Saberwindbeats 46% · 4 races · 0 won · 1 top 3
- Ashfallbeats 45% · 4 races · 0 won · 0 top 3
- Diamond Heartbeats 45% · 4 races · 0 won · 0 top 3
- Phoenix Crownbeats 44% · 4 races · 0 won · 0 top 3
- Twilight Havocbeats 44% · 4 races · 0 won · 0 top 3
- Luna Reesebeats 40% · 2 races · 0 won · 0 top 3
- Grand Nectarbeats 42% · 4 races · 0 won · 1 top 3
- First Lightbeats 39% · 4 races · 0 won · 1 top 3
- Stormstridebeats 40% · 6 races · 0 won · 0 top 3
- Cold Rushbeats 38% · 6 races · 0 won · 1 top 3
- Core Oraclebeats 36% · 4 races · 0 won · 0 top 3
- Legacy Runnerbeats 29% · 2 races · 0 won · 0 top 3
- Scarlet Pantherbeats 29% · 2 races · 0 won · 0 top 3
- Vivid Rebelbeats 36% · 10 races · 0 won · 1 top 3
- Vapor Bladebeats 35% · 10 races · 0 won · 0 top 3
- Edge Pantherbeats 36% · 12 races · 0 won · 1 top 3
- Peak Crownbeats 27% · 4 races · 0 won · 0 top 3
- Flux Daggerbeats 30% · 6 races · 0 won · 0 top 3
- Nervy Runnerbeats 23% · 4 races · 0 won · 0 top 3
- Drift Miragebeats 20% · 4 races · 0 won · 0 top 3
- Stormveilbeats 0% · 2 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).