Compare with
Losing the most points
- 1800m 24 gate madness 34% · 35th of 40 · 47 rounds
- 1000m 1v1 36% · 36th of 40 · 42 rounds
- 2200m 6 gate madness 31% · 37th of 40 · 29 rounds
Winning the most points
- 1400m 4 gate WTA 69% · 3rd of 39 · 28 rounds
- 1800m 4 gate WTA 59% · 8th of 40 · 39 rounds
- 1200m 6 gate WTA 57% · 12th of 40 · 43 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2000m 12 gate madness
← all coresLatin Racing
- Darling Cashbeats 74% · 6 races · 1 won · 4 top 3
- Peak Crownbeats 70% · 6 races · 1 won · 2 top 3
- Hex Crusherbeats 63% · 12 races · 3 won · 5 top 3
- Nyxarabeats 66% · 4 races · 0 won · 1 top 3
- Edge Pantherbeats 61% · 12 races · 2 won · 4 top 3
- Livid Jaguarbeats 59% · 26 races · 4 won · 13 top 3
- Vesperabeats 62% · 6 races · 0 won · 1 top 3
- Forge Serpentbeats 58% · 14 races · 1 won · 6 top 3
- Flux Daggerbeats 50% · 20 races · 2 won · 4 top 3
- Creeperbeats 50% · 6 races · 0 won · 1 top 3
- Tidal Strikebeats 48% · 4 races · 0 won · 0 top 3
- First Lightbeats 47% · 6 races · 0 won · 1 top 3
- Legacy Runnerbeats 43% · 12 races · 1 won · 1 top 3
- Blueline Rebelbeats 41% · 6 races · 0 won · 0 top 3
- Mistfallbeats 39% · 12 races · 1 won · 2 top 3
- Cold Rushbeats 38% · 8 races · 2 won · 3 top 3
- Quick Creambeats 32% · 4 races · 0 won · 0 top 3
- Iron Dynamobeats 33% · 8 races · 0 won · 1 top 3
- Petal Stormbeats 27% · 4 races · 0 won · 0 top 3
- Ryuubeats 20% · 4 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).