Compare with
Losing the most points
- 1200m 6 gate WTA 6% · 32nd of 33 · 25 rounds
- 1000m 6 gate madness 29% · 31st of 32 · 13 rounds
- 2000m 6 gate madness 13% · 31st of 32 · 7 rounds
Winning the most points
- 1800m 24 gate madness 78% · 2nd of 33 · 30 rounds
- 2200m 24 gate madness 59% · 15th of 34 · 43 rounds
- 1800m 1v1 90% · 2nd of 32 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2200m 6 gate madness
← all coresLatin Racing
- The Ice Cream Man beats 80% · 3 races · 2 won · 2 top 3
- Flame Dashbeats 65% · 4 races · 2 won · 3 top 3
- Forge Serpentbeats 70% · 2 races · 0 won · 2 top 3
- Grand Azulabeats 60% · 3 races · 0 won · 2 top 3
- Vivid Rebelbeats 60% · 2 races · 1 won · 1 top 3
- Titan Magebeats 55% · 4 races · 0 won · 2 top 3
- Legacy Runnerbeats 47% · 3 races · 0 won · 2 top 3
- Cryo Havocbeats 40% · 2 races · 0 won · 1 top 3
- Hyperstrikebeats 30% · 2 races · 0 won · 0 top 3
- Lynx Mysticbeats 30% · 2 races · 0 won · 0 top 3
- Nyxarabeats 37% · 6 races · 0 won · 2 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).