Compare with
Losing the most points
- 1200m 6 gate WTA 6% · 32nd of 33 · 25 rounds
- 1000m 6 gate madness 29% · 31st of 32 · 13 rounds
- 2000m 6 gate madness 13% · 31st of 32 · 7 rounds
Winning the most points
- 1800m 24 gate madness 78% · 2nd of 33 · 30 rounds
- 2200m 24 gate madness 59% · 15th of 34 · 43 rounds
- 1800m 1v1 90% · 2nd of 32 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1200m 6 gate WTA
← all coresLatin Racing
- Ryuubeats 80% · 2 races · 0 won · 2 top 3
- Vapor Bladebeats 57% · 7 races · 0 won · 5 top 3
- Grand Nectarbeats 60% · 1 race · 0 won · 1 top 3
- Edge Pantherbeats 52% · 5 races · 0 won · 3 top 3
- Stormstridebeats 51% · 7 races · 1 won · 4 top 3
- The Ice Cream Man beats 50% · 2 races · 0 won · 1 top 3
- Stormveilbeats 50% · 2 races · 0 won · 1 top 3
- Swift Fistbeats 49% · 7 races · 1 won · 3 top 3
- Saberwindbeats 46% · 7 races · 0 won · 4 top 3
- First Lightbeats 40% · 2 races · 0 won · 1 top 3
- Bold Nexusbeats 40% · 2 races · 0 won · 1 top 3
- Divine Riotbeats 40% · 2 races · 0 won · 1 top 3
- Divine Rushbeats 40% · 5 races · 0 won · 2 top 3
- Highland Trailbeats 20% · 1 race · 0 won · 0 top 3
- Luna Reesebeats 30% · 2 races · 0 won · 1 top 3
- Grand Azulabeats 36% · 5 races · 0 won · 0 top 3
- Twilight Havocbeats 31% · 7 races · 0 won · 1 top 3
- Reese Dylanbeats 10% · 2 races · 0 won · 0 top 3
- Fuzzy Pandabeats 10% · 2 races · 0 won · 0 top 3
- Legacy Runnerbeats 4% · 5 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).