Compare with
Losing the most points
- 1200m 6 gate WTA 6% · 32nd of 33 · 25 rounds
- 1000m 6 gate madness 29% · 31st of 32 · 13 rounds
- 2000m 6 gate madness 13% · 31st of 32 · 7 rounds
Winning the most points
- 1800m 24 gate madness 78% · 2nd of 33 · 30 rounds
- 2200m 24 gate madness 59% · 15th of 34 · 43 rounds
- 1800m 1v1 90% · 2nd of 32 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2200m 24 gate madness
← all coresLatin Racing
- The Ice Cream Man beats 76% · 14 races · 2 won · 6 top 3
- Grand Azulabeats 67% · 14 races · 0 won · 4 top 3
- Forge Serpentbeats 66% · 18 races · 1 won · 5 top 3
- Cryo Havocbeats 64% · 18 races · 1 won · 5 top 3
- First Lightbeats 63% · 14 races · 1 won · 2 top 3
- Nyxarabeats 61% · 29 races · 1 won · 5 top 3
- Flame Dashbeats 63% · 11 races · 1 won · 2 top 3
- Mistfallbeats 61% · 18 races · 0 won · 2 top 3
- Reese Dylanbeats 61% · 14 races · 1 won · 1 top 3
- Violet Jaguarbeats 60% · 15 races · 2 won · 2 top 3
- Radiant Blitzbeats 61% · 11 races · 0 won · 2 top 3
- Edge Pantherbeats 59% · 14 races · 0 won · 1 top 3
- Luna Reesebeats 58% · 14 races · 0 won · 2 top 3
- Flux Daggerbeats 57% · 18 races · 0 won · 3 top 3
- Tidal Strikebeats 57% · 29 races · 0 won · 0 top 3
- Legacy Runnerbeats 57% · 14 races · 1 won · 3 top 3
- Titan Magebeats 56% · 29 races · 1 won · 4 top 3
- Burning Obeliskbeats 54% · 18 races · 1 won · 2 top 3
- Grand Nectarbeats 52% · 25 races · 0 won · 1 top 3
- Stormveilbeats 52% · 11 races · 1 won · 3 top 3
- Hyperstrikebeats 51% · 18 races · 2 won · 3 top 3
- Quick Creambeats 48% · 25 races · 2 won · 3 top 3
- Twilight Havocbeats 47% · 11 races · 0 won · 0 top 3
- Livid Jaguarbeats 46% · 18 races · 1 won · 3 top 3
- Ryuubeats 45% · 25 races · 1 won · 1 top 3
- Hex Crusherbeats 44% · 29 races · 1 won · 3 top 3
- Highland Trailbeats 43% · 14 races · 0 won · 2 top 3
- Petal Stormbeats 43% · 11 races · 0 won · 1 top 3
- Vivid Rebelbeats 17% · 3 races · 0 won · 0 top 3
- Fuzzy Pandabeats 15% · 14 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).