Compare with
Losing the most points
- 1200m 6 gate WTA 6% · 32nd of 33 · 25 rounds
- 1000m 6 gate madness 29% · 31st of 32 · 13 rounds
- 2000m 6 gate madness 13% · 31st of 32 · 7 rounds
Winning the most points
- 1800m 24 gate madness 78% · 2nd of 33 · 30 rounds
- 2200m 24 gate madness 59% · 15th of 34 · 43 rounds
- 1800m 1v1 90% · 2nd of 32 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1800m 24 gate madness
← all coresLatin Racing
- Radiant Blitzbeats 78% · 8 races · 1 won · 3 top 3
- Better Luck Next Timebeats 73% · 8 races · 0 won · 4 top 3
- Grace to Glorybeats 71% · 10 races · 2 won · 5 top 3
- Dark Inheritancebeats 69% · 12 races · 0 won · 0 top 3
- Reese Dylanbeats 69% · 10 races · 2 won · 4 top 3
- Titan Magebeats 66% · 20 races · 2 won · 6 top 3
- Cryo Havocbeats 66% · 12 races · 2 won · 4 top 3
- Mistfallbeats 64% · 12 races · 1 won · 3 top 3
- Lightning Galebeats 65% · 8 races · 0 won · 1 top 3
- Nyxarabeats 63% · 8 races · 1 won · 1 top 3
- First Lightbeats 61% · 10 races · 0 won · 2 top 3
- Legacy Runnerbeats 59% · 10 races · 3 won · 4 top 3
- Edge Pantherbeats 55% · 22 races · 0 won · 4 top 3
- Bold Nexusbeats 55% · 12 races · 0 won · 0 top 3
- Twilight Havocbeats 53% · 20 races · 0 won · 0 top 3
- Grand Azulabeats 53% · 10 races · 0 won · 0 top 3
- Petal Stormbeats 53% · 8 races · 0 won · 1 top 3
- Grand Nectarbeats 51% · 18 races · 1 won · 2 top 3
- Ryuubeats 50% · 18 races · 2 won · 5 top 3
- Hyperstrikebeats 48% · 2 races · 0 won · 1 top 3
- Saberwindbeats 46% · 12 races · 0 won · 1 top 3
- Whispering Rainbeats 45% · 8 races · 0 won · 0 top 3
- The Ice Cream Man beats 45% · 10 races · 0 won · 2 top 3
- Quick Creambeats 45% · 18 races · 2 won · 2 top 3
- Luna Reesebeats 44% · 10 races · 0 won · 1 top 3
- Tidal Strikebeats 44% · 20 races · 0 won · 0 top 3
- Forge Serpentbeats 43% · 12 races · 1 won · 2 top 3
- Burning Obeliskbeats 36% · 12 races · 0 won · 0 top 3
- Fuzzy Pandabeats 30% · 10 races · 0 won · 0 top 3
- Highland Trailbeats 9% · 10 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).