Compare with
Losing the most points
- 1200m 6 gate WTA 6% · 32nd of 33 · 25 rounds
- 1000m 6 gate madness 29% · 31st of 32 · 13 rounds
- 2000m 6 gate madness 13% · 31st of 32 · 7 rounds
Winning the most points
- 1800m 24 gate madness 78% · 2nd of 33 · 30 rounds
- 2200m 24 gate madness 59% · 15th of 34 · 43 rounds
- 1800m 1v1 90% · 2nd of 32 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1600m 22 gate WTA
← all coresLatin Racing
- Flame Dashbeats 81% · 4 races · 0 won · 1 top 3
- Reese Dylanbeats 90% · 2 races · 0 won · 2 top 3
- The Ice Cream Man beats 83% · 2 races · 1 won · 1 top 3
- Legacy Runnerbeats 71% · 4 races · 2 won · 2 top 3
- Divine Riotbeats 68% · 4 races · 0 won · 1 top 3
- Phoenix Crownbeats 64% · 4 races · 0 won · 0 top 3
- Lynx Mysticbeats 63% · 4 races · 0 won · 1 top 3
- Livid Jaguarbeats 56% · 6 races · 0 won · 1 top 3
- Burning Obeliskbeats 54% · 6 races · 1 won · 2 top 3
- Blueline Rebelbeats 52% · 10 races · 0 won · 0 top 3
- Saberwindbeats 50% · 10 races · 1 won · 3 top 3
- Cryo Havocbeats 50% · 6 races · 0 won · 0 top 3
- Bold Nexusbeats 50% · 6 races · 0 won · 0 top 3
- Twilight Havocbeats 50% · 10 races · 0 won · 0 top 3
- Ryuubeats 49% · 4 races · 0 won · 1 top 3
- Grand Nectarbeats 48% · 4 races · 0 won · 0 top 3
- Fuzzy Pandabeats 48% · 4 races · 1 won · 1 top 3
- First Lightbeats 46% · 4 races · 0 won · 0 top 3
- Edge Pantherbeats 46% · 10 races · 0 won · 1 top 3
- Hex Crusherbeats 45% · 10 races · 1 won · 2 top 3
- Luna Reesebeats 45% · 10 races · 0 won · 1 top 3
- Tidal Strikebeats 42% · 4 races · 0 won · 0 top 3
- Quick Creambeats 40% · 4 races · 0 won · 0 top 3
- Highland Trailbeats 39% · 4 races · 0 won · 0 top 3
- Flux Daggerbeats 39% · 6 races · 0 won · 0 top 3
- Swift Fistbeats 35% · 4 races · 0 won · 0 top 3
- Stormveilbeats 27% · 4 races · 0 won · 0 top 3
- Grand Azulabeats 26% · 4 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).