Compare with
Losing the most points
- 1200m 6 gate WTA 6% · 32nd of 33 · 25 rounds
- 1000m 6 gate madness 29% · 31st of 32 · 13 rounds
- 2000m 6 gate madness 13% · 31st of 32 · 7 rounds
Winning the most points
- 1800m 24 gate madness 78% · 2nd of 33 · 30 rounds
- 2200m 24 gate madness 59% · 15th of 34 · 43 rounds
- 1800m 1v1 90% · 2nd of 32 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2200m 16 gate WTA
← all coresLatin Racing
- Flame Dashbeats 93% · 4 races · 3 won · 3 top 3
- Grand Azulabeats 88% · 4 races · 1 won · 3 top 3
- Hex Crusherbeats 72% · 4 races · 0 won · 1 top 3
- Titan Magebeats 66% · 10 races · 1 won · 4 top 3
- First Lightbeats 68% · 4 races · 2 won · 2 top 3
- Tidal Strikebeats 68% · 4 races · 0 won · 1 top 3
- Violet Jaguarbeats 60% · 6 races · 1 won · 2 top 3
- Flux Daggerbeats 59% · 6 races · 0 won · 1 top 3
- Mistfallbeats 59% · 6 races · 0 won · 2 top 3
- The Ice Cream Man beats 58% · 4 races · 0 won · 1 top 3
- Stormstridebeats 57% · 6 races · 2 won · 2 top 3
- Burning Obeliskbeats 53% · 6 races · 0 won · 2 top 3
- Nyxarabeats 51% · 10 races · 0 won · 3 top 3
- Radiant Blitzbeats 47% · 4 races · 0 won · 1 top 3
- Grand Nectarbeats 47% · 4 races · 0 won · 1 top 3
- Quick Creambeats 44% · 8 races · 0 won · 1 top 3
- Cryo Havocbeats 42% · 6 races · 0 won · 0 top 3
- Legacy Runnerbeats 30% · 2 races · 0 won · 0 top 3
- Ryuubeats 33% · 6 races · 0 won · 0 top 3
- Fuzzy Pandabeats 10% · 4 races · 0 won · 0 top 3
- Highland Trailbeats 8% · 4 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).