Compare with
Losing the most points
- 1400m 24 gate madness 25% · 34th of 39 · 20 rounds
- 2200m 24 gate madness 42% · 28th of 40 · 52 rounds
- 1000m 22 gate WTA 37% · 33rd of 40 · 30 rounds
Winning the most points
- 1200m 22 gate WTA 55% · 14th of 39 · 20 rounds
Maps, best to worst
Strongest cores
- Forge Serpent2.0× avg · 57 races
- Cyber Overdrive1.9× avg · 75 races
- Lightning Gale1.9× avg · 23 races
Cores that need work
- Twilight Havoc0.0× avg · 107 races
- Vapor Blade0.0× avg · 46 races
- Drift Mirage0.0× avg · 37 races
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).