Team report · Lower league

Latin Racing

Power 39.5 · #32 of 40 on Miracles · Power Rankings
Compare with
Losing the most points
  • 1400m 24 gate madness 25% · 34th of 39 · 20 rounds
  • 2200m 24 gate madness 42% · 28th of 40 · 52 rounds
  • 1000m 22 gate WTA 37% · 33rd of 40 · 30 rounds
Winning the most points
  • 1200m 22 gate WTA 55% · 14th of 39 · 20 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Edge Panther12148%
Frozen Blade10852%
Twilight Havoc10746%
Darling Cash9346%
Creeper9160%
Cold Rush8752%
Iron Dynamo8644%
Phantom Panther8353%
Livid Jaguar8249%
Brutal Bullet7955%
Titan Mage7856%
Cyber Overdrive7554%
Flux Dagger7248%
Divine Riot7051%
Lynx Mystic7047%
Cryo Havoc6958%
Vivid Rebel6941%
Hex Crusher6649%
First Light6547%
Peak Crown6448%
Silent Bruiser6148%
Grace to Glory6046%
Whispering Rain5855%
Forge Serpent5758%
Final Flash5763%
Violet Jaguar5549%
Stormstride4749%
Vapor Blade4646%
Frost Rocket4538%
Mistfall4453%
Nyxara4363%
Stormveil4138%
Luna Reese3837%
Drift Mirage3728%
Starline3541%
Tidal Strike3451%
Quick Cream3347%
Nervy Runner3347%
Petal Storm3146%
Blueline Rebel3154%
Blue Vortex2762%
Grand Nectar2633%
Swift Fist2558%
Radiant Blitz2451%
Ryuu2437%
Saberwind2445%
Vespera2462%
Core Oracle2447%
Diamond Heart2446%
Lightning Gale2350%
Legacy Runner2341%
Flame Dash2046%
Ashfall1939%
Phoenix Crown1747%
Cinder King1652%
Better Luck Next Time1552%
Divine Rush1260%
Hyperstrike1036%
Brazen Mantis652%
Scarlet Panther229%
Burning Obelisk245%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%47%
22200m 24 gate madness100%42%
31000m 22 gate WTA100%37%
42200m 24 gate madness100%42%
52000m 22 gate WTA100%47%
61800m 24 gate madness100%38%
71600m 22 gate WTA100%30%
81400m 24 gate madness100%25%
91200m 22 gate WTA100%55%
102200m 24 gate madness100%42%
111400m 22 gate WTA100%23%
121000m 24 gate madness100%20%
132200m 22 gate WTA100%40%
141400m 24 gate madness100%25%
151600m 22 gate WTA100%30%
161800m 24 gate madness100%38%
172000m 22 gate WTA100%47%
182200m 24 gate madness99%42%
191200m 22 gate WTA96%55%
202200m 24 gate madness92%42%
211000m 22 gate WTA89%37%
221800m 24 gate madness81%38%
231000m 22 gate WTA72%37%
241200m 24 gate madness63%33%
251400m 22 gate WTA59%23%
261600m 24 gate madness49%60%
271000m 22 gate WTA43%37%
281800m 24 gate madness34%38%
292000m 22 gate WTA19%47%
302200m 24 gate madness11%42%
311800m 22 gate WTA8%100%
322200m 24 gate madness8%42%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).