Team report · all teams

Latin Racing

Power 45.7 · #20 of 33 on Miracles · Power Rankings
Compare with
Losing the most points
  • 1400m 22 gate WTA 37% · 23rd of 30 · 12 rounds
  • 1400m 24 gate madness 43% · 21st of 31 · 14 rounds
  • 1000m 24 gate madness 43% · 18th of 30 · 7 rounds
Winning the most points
  • 1800m 24 gate madness 76% · 2nd of 31 · 23 rounds
  • 2200m 24 gate madness 62% · 11th of 33 · 35 rounds
  • 2000m 22 gate WTA 61% · 10th of 33 · 24 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Edge Panther8350%
Quick Cream8346%
Tidal Strike8055%
Grand Nectar7649%
Ryuu7447%
Luna Reese7347%
Nyxara7360%
Hex Crusher7142%
Titan Mage7157%
Stormveil6643%
Twilight Havoc6546%
Saberwind6154%
Lynx Mystic5253%
Legacy Runner5062%
Reese Dylan5065%
The Ice Cream Man 5060%
Grand Azula5051%
Fuzzy Panda4930%
Highland Trail4934%
First Light4955%
Cryo Havoc4960%
Flux Dagger4548%
Burning Obelisk4352%
Livid Jaguar4243%
Bold Nexus4250%
Violet Jaguar4163%
Forge Serpent3858%
Mistfall3861%
Dark Inheritance3858%
Stormstride3641%
Vapor Blade3537%
Grace to Glory3263%
Vivid Rebel3151%
Petal Storm3146%
Blueline Rebel3048%
Hyperstrike2947%
Radiant Blitz2461%
Divine Riot1967%
Flame Dash1962%
Ashfall1944%
Swift Fist1763%
Phoenix Crown1746%
Better Luck Next Time1669%
Cinder King1654%
Whispering Rain1645%
Lightning Gale1555%
Drift Mirage1454%
Divine Rush1249%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%61%
22200m 24 gate madness100%62%
31000m 22 gate WTA100%53%
42200m 24 gate madness100%62%
52000m 22 gate WTA100%61%
61800m 24 gate madness100%76%
71600m 22 gate WTA100%50%
81400m 24 gate madness100%43%
91200m 22 gate WTA100%58%
102200m 24 gate madness100%62%
111400m 22 gate WTA100%37%
121000m 24 gate madness100%43%
132200m 22 gate WTA100%71%
141400m 24 gate madness100%43%
151600m 22 gate WTA100%50%
161800m 24 gate madness100%76%
172000m 22 gate WTA100%61%
182200m 24 gate madness99%62%
191200m 22 gate WTA92%58%
202200m 24 gate madness86%62%
211000m 22 gate WTA80%53%
221800m 24 gate madness75%76%
231000m 22 gate WTA65%53%
241200m 24 gate madness59%40%
251400m 22 gate WTA54%37%
261600m 24 gate madness48%0%
271000m 22 gate WTA36%53%
281800m 24 gate madness28%76%
292000m 22 gate WTA20%61%
302200m 24 gate madness13%62%
311800m 22 gate WTA6%—
322200m 24 gate madness6%62%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).