Compare with
Losing the most points
- 1400m 22 gate WTA 37% · 23rd of 30 · 12 rounds
- 1400m 24 gate madness 43% · 21st of 31 · 14 rounds
- 1000m 24 gate madness 43% · 18th of 30 · 7 rounds
Winning the most points
- 1800m 24 gate madness 76% · 2nd of 31 · 23 rounds
- 2200m 24 gate madness 62% · 11th of 33 · 35 rounds
- 2000m 22 gate WTA 61% · 10th of 33 · 24 rounds
Maps, best to worst
Strongest cores
- Better Luck Next Time4.2× avg · 16 races
- Legacy Runner3.7× avg · 50 races
- Grace to Glory2.9× avg · 32 races
Cores that need work
- Twilight Havoc0.0× avg · 65 races
- Bold Nexus0.0× avg · 42 races
- Dark Inheritance0.0× avg · 38 races
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).