Team report · Lower league

Latin Racing

Power 48.7 · #28 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 1800m 24 gate madness 27% · 32nd of 37 · 15 rounds
  • 1200m 4 gate WTA 27% · 35th of 37 · 15 rounds
  • 2000m 1v1 33% · 31st of 37 · 16 rounds
Winning the most points
  • 1200m 6 gate WTA 80% · 1st of 37 · 15 rounds
  • 2000m 12 gate madness 60% · 12th of 40 · 30 rounds
  • 1800m 6 gate madness 65% · 6th of 39 · 23 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Forge Serpent8651%
Titan Mage8455%
Legacy Runner7946%
Edge Panther7841%
Livid Jaguar7748%
Violet Jaguar7454%
Frozen Blade6452%
Cyber Overdrive5754%
Iron Dynamo5434%
Grace to Glory5352%
Stormstride5042%
Mistfall4945%
Peak Crown4757%
First Light4551%
Creeper4550%
Flux Dagger4349%
Lightning Gale3851%
Frost Rocket3844%
Cryo Havoc3759%
Swift Fist3651%
Starline3539%
Final Flash3558%
Nyxara3449%
Vivid Rebel3249%
Phantom Panther2947%
Darling Cash2966%
Cold Rush2848%
Divine Riot2753%
Nervy Runner2654%
Hex Crusher2447%
Lynx Mystic2351%
Twilight Havoc2250%
Luna Reese2231%
Drift Mirage1942%
Silent Bruiser1936%
Stormveil1841%
Hyperstrike1848%
Scarlet Panther1857%
Brutal Bullet1866%
Quick Cream1629%
Vapor Blade1647%
Blueline Rebel1450%
Blue Vortex1457%
Vespera1363%
Petal Storm1230%
Flame Dash1152%
Tidal Strike1052%
Saberwind1057%
Ashfall1040%
Whispering Rain936%
Ryuu829%
Grand Nectar846%
Phoenix Crown844%
Core Oracle753%
Radiant Blitz662%
Better Luck Next Time677%
Cinder King663%
Divine Rush637%
Burning Obelisk638%
Diamond Heart469%
Brazen Mantis357%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%40%
22200m 6 gate WTA100%41%
31000m 1v1100%33%
42200m 6 gate madness100%33%
52000m 12 gate madness100%60%
61800m 24 gate madness100%27%
71600m 4 gate WTA100%60%
81200m 6 gate WTA100%80%
91600m 1v1100%47%
101000m 6 gate madness100%40%
111400m 12 gate madness100%33%
121000m 24 gate madness100%60%
131200m 4 gate WTA100%27%
142000m 6 gate WTA100%40%
151600m 1v1100%47%
161800m 6 gate madness100%65%
172000m 12 gate madness100%60%
182200m 24 gate madness99%51%
191800m 4 gate WTA99%53%
201800m 6 gate WTA98%67%
212000m 1v196%33%
221600m 6 gate madness91%33%
231000m 12 gate madness82%43%
241200m 24 gate madness77%50%
251400m 4 gate WTA68%50%
261600m 6 gate WTA58%64%
271400m 1v149%36%
281800m 6 gate madness38%65%
291800m 12 gate madness30%60%
302200m 24 gate madness19%51%
311800m 4 gate WTA11%53%
322200m 6 gate WTA11%41%
332000m 1v17%33%
341800m 6 gate madness7%65%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).