Team report · all teams

Latin Racing

Power 36.7 · #29 of 32 on Measure · Power Rankings
Compare with
Losing the most points
  • 1000m 1v1 0% · 24th of 26 · 7 rounds
  • 1600m 1v1 36% · 22nd of 29 · 14 rounds
  • 1400m 12 gate madness 14% · 26th of 26 · 7 rounds
Winning the most points
  • 2000m 12 gate madness 64% · 7th of 29 · 14 rounds
  • 1800m 24 gate madness 86% · 3rd of 26 · 7 rounds
  • 2000m 4 gate WTA 71% · 6th of 26 · 7 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Quick Cream4343%
Edge Panther4249%
Ryuu3644%
Grand Nectar3546%
Luna Reese2945%
Reese Dylan2756%
Legacy Runner2657%
The Ice Cream Man 2649%
Grand Azula2644%
First Light2655%
Fuzzy Panda2629%
Highland Trail2636%
Titan Mage2563%
Nyxara2359%
Tidal Strike2042%
Lynx Mystic1944%
Twilight Havoc1853%
Bold Nexus1551%
Saberwind1548%
Mistfall1459%
Flux Dagger1463%
Hyperstrike1456%
Hex Crusher1455%
Dark Inheritance1349%
Vivid Rebel1345%
Divine Riot1348%
Forge Serpent1259%
Cryo Havoc1273%
Stormstride1230%
Stormveil1243%
Petal Storm1244%
Burning Obelisk1145%
Flame Dash1146%
Swift Fist1041%
Violet Jaguar957%
Livid Jaguar861%
Vapor Blade836%
Drift Mirage842%
Lightning Gale845%
Ashfall844%
Radiant Blitz679%
Better Luck Next Time646%
Phoenix Crown652%
Blueline Rebel547%
Divine Rush538%
Whispering Rain467%
Cinder King457%
Grace to Glory250%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%71%
22200m 6 gate WTA100%44%
31000m 1v1100%0%
42200m 6 gate madness100%57%
52000m 12 gate madness100%64%
61800m 24 gate madness100%86%
71600m 4 gate WTA100%29%
81200m 6 gate WTA100%14%
91600m 1v1100%36%
101000m 6 gate madness100%43%
111400m 12 gate madness100%14%
121000m 24 gate madness100%29%
131200m 4 gate WTA100%29%
142000m 6 gate WTA100%14%
151600m 1v1100%36%
161800m 6 gate madness100%30%
172000m 12 gate madness100%64%
182200m 24 gate madness100%44%
191800m 4 gate WTA96%58%
201800m 6 gate WTA95%29%
212000m 1v192%14%
221600m 6 gate madness86%43%
231000m 12 gate madness78%80%
241200m 24 gate madness73%60%
251400m 4 gate WTA66%50%
261600m 6 gate WTA56%50%
271400m 1v140%50%
281800m 6 gate madness33%30%
291800m 12 gate madness26%50%
302200m 24 gate madness18%44%
311800m 4 gate WTA10%58%
322200m 6 gate WTA10%44%
332000m 1v15%14%
341800m 6 gate madness5%30%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).