Team report · all teams

Latin Racing

Power 36.7 · #29 of 32 on Measure · Power Rankings
Compare with
Losing the most points
  • 1000m 1v1 0% · 24th of 26 · 7 rounds
  • 1600m 1v1 36% · 22nd of 29 · 14 rounds
  • 1400m 12 gate madness 14% · 26th of 26 · 7 rounds
Winning the most points
  • 2000m 12 gate madness 64% · 7th of 29 · 14 rounds
  • 1800m 24 gate madness 86% · 3rd of 26 · 7 rounds
  • 2000m 4 gate WTA 71% · 6th of 26 · 7 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Quick Cream430.7× avg
Edge Panther421.1× avg
Ryuu360.7× avg
Grand Nectar350.5× avg
Luna Reese290.6× avg
Reese Dylan271.6× avg
Legacy Runner261.5× avg
The Ice Cream Man 260.9× avg
Grand Azula260.5× avg
First Light261.1× avg
Fuzzy Panda260.5× avg
Highland Trail260.4× avg
Titan Mage251.2× avg
Nyxara231.3× avg
Tidal Strike200.3× avg
Lynx Mystic190.8× avg
Twilight Havoc180.6× avg
Bold Nexus150.3× avg
Saberwind150.9× avg
Mistfall141.4× avg
Flux Dagger141.6× avg
Hyperstrike141.3× avg
Hex Crusher141.4× avg
Dark Inheritance130.3× avg
Vivid Rebel131.3× avg
Divine Riot131.0× avg
Forge Serpent121.7× avg
Cryo Havoc122.2× avg
Stormstride120.0× avg
Stormveil120.6× avg
Petal Storm120.9× avg
Burning Obelisk110.6× avg
Flame Dash110.9× avg
Swift Fist101.6× avg
Violet Jaguar91.5× avg
Livid Jaguar83.6× avg
Vapor Blade80.0× avg
Drift Mirage80.9× avg
Lightning Gale81.0× avg
Ashfall80.5× avg
Radiant Blitz62.4× avg
Better Luck Next Time60.9× avg
Phoenix Crown60.6× avg
Blueline Rebel50.0× avg
Divine Rush50.7× avg
Whispering Rain40.0× avg
Cinder King40.0× avg
Grace to Glory20.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%71%
22200m 6 gate WTA100%44%
31000m 1v1100%0%
42200m 6 gate madness100%57%
52000m 12 gate madness100%64%
61800m 24 gate madness100%86%
71600m 4 gate WTA100%29%
81200m 6 gate WTA100%14%
91600m 1v1100%36%
101000m 6 gate madness100%43%
111400m 12 gate madness100%14%
121000m 24 gate madness100%29%
131200m 4 gate WTA100%29%
142000m 6 gate WTA100%14%
151600m 1v1100%36%
161800m 6 gate madness100%30%
172000m 12 gate madness100%64%
182200m 24 gate madness100%44%
191800m 4 gate WTA96%58%
201800m 6 gate WTA95%29%
212000m 1v192%14%
221600m 6 gate madness86%43%
231000m 12 gate madness78%80%
241200m 24 gate madness73%60%
251400m 4 gate WTA66%50%
261600m 6 gate WTA56%50%
271400m 1v140%50%
281800m 6 gate madness33%30%
291800m 12 gate madness26%50%
302200m 24 gate madness18%44%
311800m 4 gate WTA10%58%
322200m 6 gate WTA10%44%
332000m 1v15%14%
341800m 6 gate madness5%30%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).