Team report · Lower league

Latin Racing

Power 49.5 · #24 of 40 on Glory · Power Rankings
Compare with
Losing the most points
  • 1400m 16 gate WTA 38% · 30th of 39 · 24 rounds
  • 1400m 24 gate WTA 25% · 34th of 38 · 12 rounds
  • 1200m 6 gate WTA 43% · 31st of 39 · 28 rounds
Winning the most points
  • 1400m 4 gate WTA 81% · 1st of 38 · 16 rounds
  • 2000m 6 gate WTA 61% · 9th of 40 · 34 rounds
  • 1800m 4 gate WTA 64% · 6th of 39 · 22 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Edge Panther10948%
Frozen Blade7252%
Grace to Glory6650%
Vivid Rebel6551%
Cyber Overdrive6542%
Livid Jaguar5651%
Lynx Mystic5344%
Legacy Runner5042%
Drift Mirage4855%
Stormstride4855%
Phantom Panther4757%
Swift Fist4647%
Titan Mage4654%
Luna Reese4636%
Final Flash4656%
Creeper4660%
First Light4449%
Violet Jaguar4345%
Cryo Havoc4255%
Vapor Blade4147%
Peak Crown4152%
Forge Serpent4057%
Mistfall3956%
Twilight Havoc3847%
Hyperstrike3660%
Frost Rocket3650%
Brutal Bullet3646%
Stormveil3530%
Iron Dynamo3546%
Flux Dagger3259%
Darling Cash3057%
Cold Rush2952%
Nervy Runner2854%
Silent Bruiser2744%
Whispering Rain2668%
Core Oracle2647%
Lightning Gale2552%
Starline2538%
Nyxara2345%
Diamond Heart2247%
Divine Riot2058%
Hex Crusher1959%
Blueline Rebel1563%
Scarlet Panther1448%
Saberwind1260%
Vespera1242%
Tidal Strike1048%
Flame Dash1051%
Phoenix Crown958%
Quick Cream846%
Ashfall737%
Petal Storm758%
Grand Nectar625%
Radiant Blitz676%
Blue Vortex681%
Divine Rush578%
Better Luck Next Time572%
Brazen Mantis547%
Burning Obelisk450%
Ryuu339%
Cinder King247%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%50%
21200m 6 gate WTA100%43%
31400m 16 gate WTA100%38%
41600m 24 gate WTA100%52%
51800m 4 gate WTA100%64%
62000m 6 gate WTA100%61%
72200m 16 gate WTA100%46%
81200m 24 gate WTA100%50%
92200m 4 gate WTA100%42%
102000m 6 gate WTA100%61%
112200m 16 gate WTA100%46%
121600m 24 gate WTA100%52%
131400m 4 gate WTA100%81%
141400m 6 gate WTA100%59%
151000m 16 gate WTA100%42%
161400m 24 gate WTA100%25%
171000m 4 gate WTA100%50%
181200m 6 gate WTA100%43%
191400m 16 gate WTA100%38%
201600m 24 gate WTA98%52%
211800m 4 gate WTA93%64%
222000m 6 gate WTA90%61%
231600m 16 gate WTA85%44%
241800m 24 gate WTA77%22%
252200m 4 gate WTA65%42%
261400m 6 gate WTA58%59%
271800m 16 gate WTA49%20%
281600m 24 gate WTA34%52%
291400m 4 gate WTA28%81%
301200m 6 gate WTA21%43%
311000m 16 gate WTA11%42%
322200m 24 gate WTA11%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).