Team report · all teams

Latin Racing

Power 45.3 · #24 of 33 on Glory · Power Rankings
Compare with
Losing the most points
  • 1200m 6 gate WTA 2% · 32nd of 32 · 18 rounds
  • 1000m 16 gate WTA 30% · 24th of 32 · 8 rounds
  • 1200m 24 gate WTA 29% · 26th of 32 · 7 rounds
Winning the most points
  • 1600m 24 gate WTA 63% · 4th of 32 · 25 rounds
  • 2200m 16 gate WTA 71% · 5th of 32 · 14 rounds
  • 2000m 6 gate WTA 57% · 10th of 32 · 21 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Lynx Mystic531.1× avg
Quick Cream460.0× avg
Grand Nectar430.4× avg
Twilight Havoc420.0× avg
Hex Crusher400.9× avg
Luna Reese391.5× avg
Edge Panther391.8× avg
Stormveil371.4× avg
Ryuu360.7× avg
Bold Nexus361.0× avg
Titan Mage350.9× avg
Saberwind352.0× avg
Tidal Strike330.0× avg
Mistfall332.6× avg
Vapor Blade320.0× avg
Reese Dylan300.3× avg
Legacy Runner301.4× avg
The Ice Cream Man 300.4× avg
Grand Azula300.4× avg
Fuzzy Panda301.5× avg
Highland Trail300.0× avg
First Light291.7× avg
Violet Jaguar280.4× avg
Nyxara280.7× avg
Cryo Havoc240.8× avg
Swift Fist230.8× avg
Vivid Rebel220.9× avg
Grace to Glory222.2× avg
Flame Dash204.5× avg
Stormstride192.2× avg
Blueline Rebel190.0× avg
Flux Dagger190.0× avg
Burning Obelisk180.0× avg
Phoenix Crown180.6× avg
Forge Serpent170.5× avg
Divine Riot160.0× avg
Hyperstrike151.5× avg
Drift Mirage150.5× avg
Ashfall140.0× avg
Petal Storm140.0× avg
Livid Jaguar121.8× avg
Radiant Blitz120.7× avg
Whispering Rain100.0× avg
Better Luck Next Time100.8× avg
Dark Inheritance90.0× avg
Divine Rush90.0× avg
Lightning Gale80.8× avg
Cinder King40.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%50%
21200m 6 gate WTA100%2%
31400m 16 gate WTA100%43%
41600m 24 gate WTA100%63%
51800m 4 gate WTA100%43%
62000m 6 gate WTA100%57%
72200m 16 gate WTA100%71%
81200m 24 gate WTA100%29%
92200m 4 gate WTA100%57%
102000m 6 gate WTA100%57%
112200m 16 gate WTA100%71%
121600m 24 gate WTA100%63%
131400m 4 gate WTA100%36%
141400m 6 gate WTA100%49%
151000m 16 gate WTA100%30%
161400m 24 gate WTA100%43%
171000m 4 gate WTA99%50%
181200m 6 gate WTA99%2%
191400m 16 gate WTA99%43%
201600m 24 gate WTA99%63%
211800m 4 gate WTA98%43%
222000m 6 gate WTA98%57%
231600m 16 gate WTA91%57%
241800m 24 gate WTA82%43%
252200m 4 gate WTA76%57%
261400m 6 gate WTA68%49%
271800m 16 gate WTA60%80%
281600m 24 gate WTA48%63%
291400m 4 gate WTA41%36%
301200m 6 gate WTA30%2%
311000m 16 gate WTA13%30%
322200m 24 gate WTA13%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).