Team report · all teams

Latin Racing

Power 45.3 · #24 of 33 on Glory · Power Rankings
Compare with
Losing the most points
  • 1200m 6 gate WTA 2% · 32nd of 32 · 18 rounds
  • 1000m 16 gate WTA 30% · 24th of 32 · 8 rounds
  • 1200m 24 gate WTA 29% · 26th of 32 · 7 rounds
Winning the most points
  • 1600m 24 gate WTA 63% · 4th of 32 · 25 rounds
  • 2200m 16 gate WTA 71% · 5th of 32 · 14 rounds
  • 2000m 6 gate WTA 57% · 10th of 32 · 21 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Lynx Mystic5347%
Quick Cream4648%
Grand Nectar4343%
Twilight Havoc4246%
Hex Crusher4046%
Luna Reese3947%
Edge Panther3955%
Stormveil3748%
Ryuu3652%
Bold Nexus3658%
Titan Mage3560%
Saberwind3554%
Tidal Strike3342%
Mistfall3362%
Vapor Blade3248%
Reese Dylan3040%
Legacy Runner3051%
The Ice Cream Man 3051%
Grand Azula3051%
Fuzzy Panda3029%
Highland Trail3026%
First Light2958%
Violet Jaguar2844%
Nyxara2849%
Cryo Havoc2454%
Swift Fist2349%
Vivid Rebel2256%
Grace to Glory2252%
Flame Dash2068%
Stormstride1950%
Blueline Rebel1956%
Flux Dagger1959%
Burning Obelisk1838%
Phoenix Crown1846%
Forge Serpent1749%
Divine Riot1645%
Hyperstrike1560%
Drift Mirage1545%
Ashfall1442%
Petal Storm1429%
Livid Jaguar1256%
Radiant Blitz1239%
Whispering Rain1065%
Better Luck Next Time1040%
Dark Inheritance946%
Divine Rush930%
Lightning Gale841%
Cinder King454%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%50%
21200m 6 gate WTA100%2%
31400m 16 gate WTA100%43%
41600m 24 gate WTA100%63%
51800m 4 gate WTA100%43%
62000m 6 gate WTA100%57%
72200m 16 gate WTA100%71%
81200m 24 gate WTA100%29%
92200m 4 gate WTA100%57%
102000m 6 gate WTA100%57%
112200m 16 gate WTA100%71%
121600m 24 gate WTA100%63%
131400m 4 gate WTA100%36%
141400m 6 gate WTA100%49%
151000m 16 gate WTA100%30%
161400m 24 gate WTA100%43%
171000m 4 gate WTA99%50%
181200m 6 gate WTA99%2%
191400m 16 gate WTA99%43%
201600m 24 gate WTA99%63%
211800m 4 gate WTA98%43%
222000m 6 gate WTA98%57%
231600m 16 gate WTA91%57%
241800m 24 gate WTA82%43%
252200m 4 gate WTA76%57%
261400m 6 gate WTA68%49%
271800m 16 gate WTA60%80%
281600m 24 gate WTA48%63%
291400m 4 gate WTA41%36%
301200m 6 gate WTA30%2%
311000m 16 gate WTA13%30%
322200m 24 gate WTA13%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).