- 1200m 6 gate madness 33% · 37th of 40 · 21 rounds
- 1000m 1v1 37% · 37th of 40 · 27 rounds
- 1000m 6 gate madness 32% · 35th of 40 · 17 rounds
- 1800m 12 gate WTA 57% · 13th of 38 · 7 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 37% 27r · 37th · 3.9/map | — | 43% 19r · 27th · 2.8/map | — | 42% 17r · 31st · 2.6/map | — | 45% 24r · 28th · 3.4/map |
| 6 gate madness | 32% 17r · 35th · 2.5/map | 33% 21r · 37th · 3.3/map | — | 50% 14r · 21st · 2.1/map | 44% 18r · 28th · 2.8/map | 29% 14r · 34th · 2.0/map | |
| 12 gate WTA | 29% 7r · 36th · 1.0/map | 57% 7r · 13th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Frozen Blade | Middle won 2/12 | Bottom 20% top 3 2/9 | Bottom 32% won 6/10 | Bottom 9% won 4/8 | Middle | Middle top 3 4/6 | Bottom 23% won 0/3 | |||
| Cyber Overdrive | Top 30% top 3 7/12 | Bottom 17% won 0/1 | Bottom 20% top 3 4/8 | Bottom 32% top 3 6/8 | Top 27% won 0/4 | |||||
| Iron Dynamo | Bottom 17% won 5/14 | Bottom 16% top 3 5/8 | Bottom 15% top 3 3/8 | |||||||
| Frost Rocket | Middle top 3 5/9 | Bottom 24% top 3 6/8 | Bottom 25% top 3 2/6 | Top 35% won 0/3 | ||||||
| Forge Serpent | Bottom 37% won 5/10 | Middle top 3 6/9 | Bottom 20% | Middle top 3 2/6 | ||||||
| Titan Mage | ★Top 12% won 2/7 | Bottom 29% top 3 3/7 | Middle top 3 5/6 | |||||||
| Livid Jaguar | Bottom 23% top 3 2/9 | Middle top 3 5/9 | Middle won 0/3 | |||||||
| Stormstride | Bottom 32% won 8/15 | Middle top 3 2/2 | ||||||||
| Edge Panther | Bottom 19% | Bottom 14% top 3 3/10 | Bottom 8% won 2/8 | Middle top 3 0/1 | ||||||
| Creeper | Bottom 27% top 3 3/8 | ★Top 4% top 3 0/1 | Bottom 31% top 3 4/6 | |||||||
| Legacy Runner | Bottom 27% top 3 1/8 | Middle top 3 4/6 | Bottom 26% | Middle won 0/3 | ||||||
| Peak Crown | Bottom 33% top 3 5/10 | ★Top 31% top 3 3/6 | ||||||||
| Violet Jaguar | Middle top 3 3/7 | Bottom 36% top 3 1/6 | ||||||||
| Nervy Runner | Bottom 32% top 3 3/8 | Middle | Middle won 0/3 | |||||||
| Burning Obelisk | Bottom 17% top 3 2/9 | Bottom 20% won 0/3 | ||||||||
| Swift Fist | Bottom 28% | Bottom 31% top 3 2/7 | ||||||||
| Mistfall | Bottom 27% | Bottom 33% top 3 1/6 | ||||||||
| Luna Reese | Bottom 8% top 3 1/6 | |||||||||
| Cryo Havoc | Middle top 3 0/2 | |||||||||
| Final Flash | ★Top 29% | Middle | Bottom 10% won 0/3 | |||||||
| Flux Dagger | Bottom 8% won 1/3 | |||||||||
| Scarlet Panther | ★Top 22% | Bottom 26% | ★Top 18% won 1/3 | |||||||
| Starline | Top 22% won 0/3 | |||||||||
| Drift Mirage | Bottom 20% | Bottom 21% | Middle won 0/3 | |||||||
| Phantom Panther | Bottom 34% | Bottom 13% top 3 0/2 | Top 21% | |||||||
| Vapor Blade | Bottom 5% top 3 0/2 | |||||||||
| Vivid Rebel | Top 16% top 3 1/1 | |||||||||
| Lynx Mystic | Bottom 13% | |||||||||
| Hex Crusher | Bottom 30% | |||||||||
| Darling Cash | Bottom 26% | |||||||||
| Brutal Bullet | Middle top 3 0/1 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).