Compare with
Losing the most points
- 1800m 24 gate madness 36% · 34th of 40 · 48 rounds
- 2000m 22 gate WTA 32% · 35th of 40 · 39 rounds
- 1400m 22 gate WTA 17% · 38th of 39 · 18 rounds
Winning the most points
- 2200m 1v1 74% · 1st of 40 · 31 rounds
- 1600m 6 gate madness 67% · 3rd of 40 · 32 rounds
- 2000m 6 gate WTA 62% · 4th of 40 · 45 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2200m 24 gate madness
← all coresBo Nix MVP
- FRKN Bananasbeats 69% · 63 races · 1 won · 8 top 3
- Wanted Dead Or A Wildbeats 67% · 63 races · 9 won · 23 top 3
- Odins Vaultbeats 66% · 73 races · 6 won · 24 top 3
- If This Suck I Blame MRNFTbeats 59% · 72 races · 7 won · 18 top 3
- God Let Me Be Backbeats 57% · 72 races · 8 won · 17 top 3
- Roobetbeats 55% · 63 races · 0 won · 1 top 3
- Supersizedbeats 51% · 51 races · 0 won · 0 top 3
- Iterobeats 45% · 63 races · 0 won · 3 top 3
- If Suck Blame Myselfbeats 43% · 11 races · 1 won · 1 top 3
- Five Horsemanbeats 43% · 47 races · 1 won · 5 top 3
- Might As Well Give It A Gobeats 42% · 60 races · 4 won · 8 top 3
- Fighter Pitbeats 41% · 48 races · 0 won · 0 top 3
- Captain Deathbeats 40% · 23 races · 0 won · 0 top 3
- Flight Modebeats 33% · 26 races · 0 won · 0 top 3
- Immortal Desirebeats 32% · 23 races · 0 won · 0 top 3
- Dr. Rock & the Riff Reactorbeats 28% · 35 races · 0 won · 0 top 3
- If Sucks Blame TPJunkiebeats 26% · 23 races · 0 won · 0 top 3
- Zeus vs Hades – Gods of Warbeats 25% · 60 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).