Team report · Lower league

Bo Nix MVP

Power 47.8 · #28 of 40 · Power Rankings
Compare with
Losing the most points
  • 1800m 24 gate madness 36% · 34th of 40 · 48 rounds
  • 2000m 22 gate WTA 32% · 35th of 40 · 39 rounds
  • 1400m 22 gate WTA 17% · 38th of 39 · 18 rounds
Winning the most points
  • 2200m 1v1 74% · 1st of 40 · 31 rounds
  • 1600m 6 gate madness 67% · 3rd of 40 · 32 rounds
  • 2000m 6 gate WTA 62% · 4th of 40 · 45 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Might As Well Give It A Go59051%
Wanted Dead Or A Wild52654%
FRKN Bananas50056%
Itero45551%
Odins Vault44653%
Roobet44358%
Captain Death41050%
Dr. Rock & the Riff Reactor39844%
God Let Me Be Back37552%
Supersized37552%
Five Horseman36152%
Flight Mode35342%
If This Suck I Blame MRNFT34849%
Fighter Pit34552%
Zeus vs Hades – Gods of War31141%
If Sucks Blame TPJunkie30941%
Immortal Desire30243%
If Suck Blame Myself27750%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).