Compare with
Losing the most points
- 1800m 24 gate madness 36% · 34th of 40 · 48 rounds
- 2000m 22 gate WTA 32% · 35th of 40 · 39 rounds
- 1400m 22 gate WTA 17% · 38th of 39 · 18 rounds
Winning the most points
- 2200m 1v1 74% · 1st of 40 · 31 rounds
- 1600m 6 gate madness 67% · 3rd of 40 · 32 rounds
- 2000m 6 gate WTA 62% · 4th of 40 · 45 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1200m 22 gate WTA
← all coresBo Nix MVP
- Might As Well Give It A Gowon 0 of 12 (avg 4.5%) · from its times 7.7%
- Five Horsemanwon 2 of 12 (avg 4.5%) · from its times 5.4%
- If This Suck I Blame MRNFTwon 2 of 12 (avg 4.5%) · from its times 4.6%
- Wanted Dead Or A Wildwon 2 of 12 (avg 4.5%) · from its times 4.2%
- Dr. Rock & the Riff Reactorwon 1 of 12 (avg 4.5%) · from its times 4.0%
- God Let Me Be Backwon 0 of 12 (avg 4.5%) · from its times 3.7%
- Immortal Desirewon 1 of 24 (avg 4.5%) · from its times 3.6%
- Flight Modewon 1 of 12 (avg 4.5%) · from its times 3.5%
- If Suck Blame Myselfwon 0 of 24 (avg 4.5%) · from its times 3.5%
- Iterowon 0 of 12 (avg 4.5%) · from its times 3.0%
- Odins Vaultwon 0 of 12 (avg 4.5%) · from its times 2.8%
- Captain Deathwon 0 of 24 (avg 4.5%) · from its times 2.7%
- Zeus vs Hades – Gods of Warwon 0 of 12 (avg 4.5%) · from its times 2.3%
- Fighter Pitwon 0 of 12 (avg 4.5%) · from its times 2.3%
- Roobetwon 0 of 12 (avg 4.5%) · from its times 2.3%
- If Sucks Blame TPJunkiewon 0 of 24 (avg 4.5%) · from its times 2.3%
- FRKN Bananaswon 0 of 12 (avg 4.5%) · from its times 2.3%
- Supersizedwon 0 of 12 (avg 4.5%) · from its times 2.3%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).