Compare with
Losing the most points
- 2200m 1v1 23% · 30th of 32 · 16 rounds
- 2200m 6 gate madness 28% · 27th of 32 · 15 rounds
- 2200m 4 gate WTA 18% · 30th of 32 · 13 rounds
Winning the most points
- 2200m 24 gate madness 81% · 3rd of 34 · 25 rounds
- 1600m 6 gate madness 81% · 2nd of 32 · 17 rounds
- 2200m 16 gate WTA 71% · 4th of 32 · 14 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1200m 6 gate WTA
← all coresBo Nix MVP
- Captain Deathbeats 57% · 13 races · 2 won · 8 top 3
- Roobetbeats 60% · 2 races · 0 won · 2 top 3
- God Let Me Be Backbeats 55% · 4 races · 1 won · 2 top 3
- Dr. Rock & the Riff Reactorbeats 53% · 11 races · 3 won · 4 top 3
- Odins Vaultbeats 50% · 4 races · 0 won · 2 top 3
- Might As Well Give It A Gobeats 45% · 8 races · 2 won · 3 top 3
- Flight Modebeats 40% · 7 races · 0 won · 2 top 3
- Supersizedbeats 36% · 5 races · 0 won · 2 top 3
- If This Suck I Blame MRNFTbeats 25% · 4 races · 1 won · 1 top 3
- If Sucks Blame TPJunkiebeats 25% · 4 races · 0 won · 1 top 3
- Iterobeats 20% · 4 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).