Team report · all teams

Bo Nix MVP

Power 45.2 · #22 of 34 · Power Rankings
Compare with
Losing the most points
  • 2200m 1v1 23% · 30th of 32 · 16 rounds
  • 2200m 6 gate madness 28% · 27th of 32 · 15 rounds
  • 2200m 4 gate WTA 18% · 30th of 32 · 13 rounds
Winning the most points
  • 2200m 24 gate madness 81% · 3rd of 34 · 25 rounds
  • 1600m 6 gate madness 81% · 2nd of 32 · 17 rounds
  • 2200m 16 gate WTA 71% · 4th of 32 · 14 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Might As Well Give It A Go21750%
Wanted Dead Or A Wild20555%
FRKN Bananas20154%
Odins Vault19152%
Itero18551%
Roobet18260%
God Let Me Be Back17755%
Captain Death17648%
Dr. Rock & the Riff Reactor17345%
Five Horseman17153%
If This Suck I Blame MRNFT17149%
Supersized17055%
Fighter Pit16851%
Flight Mode16446%
Zeus vs Hades – Gods of War16238%
Immortal Desire15839%
If Sucks Blame TPJunkie15742%
If Suck Blame Myself15151%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).