Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate madness
✕ close- Might As Well Give It A Gotop 3 1 of 2 (avg 13%) · league rank Top 6% (17%)
- Five Horsemantop 3 0 of 2 (avg 13%) · league rank Top 15% (15%)
- Odins Vaulttop 3 0 of 2 (avg 13%) · league rank Middle (13%)
- Wanted Dead Or A Wildtop 3 0 of 2 (avg 13%) · league rank Middle (12%)
- If Suck Blame Myselftop 3 0 of 2 (avg 13%) · league rank Middle (12%)
- God Let Me Be Backtop 3 0 of 2 (avg 13%) · league rank Middle (12%)
- If This Suck I Blame MRNFTtop 3 1 of 2 (avg 13%) · league rank Bottom 33% (10%)
- Immortal Desiretop 3 2 of 2 (avg 13%) · league rank Bottom 26% (9.6%)
- Roobettop 3 0 of 2 (avg 13%) · league rank Bottom 16% (8.1%)
- Fighter Pittop 3 1 of 2 (avg 13%) · league rank Bottom 9% (7.1%)
- FRKN Bananastop 3 0 of 2 (avg 13%) · league rank Bottom 4% (6.7%)
- Zeus vs Hades – Gods of Wartop 3 0 of 2 (avg 13%) · league rank Bottom 1% (6.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).