Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate WTA
✕ close- Might As Well Give It A Gowon 3 of 17 (avg 4.2%) · league rank Top 3% (6.7%)
- Five Horsemanwon 1 of 13 (avg 4.2%) · league rank Top 17% (5.3%)
- Odins Vaultwon 2 of 17 (avg 4.2%) · league rank Top 33% (4.5%)
- God Let Me Be Backwon 0 of 10 (avg 4.2%) · league rank Middle (3.9%)
- Wanted Dead Or A Wildwon 1 of 17 (avg 4.2%) · league rank Middle (3.8%)
- If Suck Blame Myselfwon 1 of 17 (avg 4.2%) · league rank Middle (3.5%)
- If This Suck I Blame MRNFTwon 1 of 7 (avg 4.2%) · league rank Middle (3.2%)
- Immortal Desirewon 0 of 20 (avg 4.2%) · league rank Bottom 34% (2.9%)
- Iterowon 0 of 21 (avg 4.2%) · league rank Bottom 34% (2.8%)
- Dr. Rock & the Riff Reactorwon 0 of 15 (avg 4.2%) · league rank Bottom 29% (2.7%)
- Flight Modewon 0 of 15 (avg 4.2%) · league rank Bottom 22% (2.4%)
- Roobetwon 0 of 17 (avg 4.2%) · league rank Bottom 12% (2.2%)
- Supersizedwon 0 of 21 (avg 4.2%) · league rank Bottom 10% (2.2%)
- Fighter Pitwon 0 of 13 (avg 4.2%) · league rank Bottom 7% (2.1%)
- FRKN Bananaswon 0 of 20 (avg 4.2%) · league rank Bottom 4% (2.1%)
- Captain Deathwon 0 of 14 (avg 4.2%) · league rank Bottom 4% (2.1%)
- Zeus vs Hades – Gods of Warwon 0 of 17 (avg 4.2%) · league rank Bottom 1% (2.1%)
- If Sucks Blame TPJunkiewon 0 of 17 (avg 4.2%) · league rank Bottom 1% (2.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).