Team report · Lower league

Bo Nix MVP

Power 41.0 · #31 of 40 on Miracles · Power Rankings
Compare with
Losing the most points
  • 2000m 22 gate WTA 31% · 35th of 40 · 39 rounds
  • 1800m 24 gate madness 32% · 35th of 40 · 38 rounds
  • 1400m 22 gate WTA 17% · 38th of 39 · 18 rounds
Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Wanted Dead Or A Wild1962.2× avg
FRKN Bananas1920.4× avg
Odins Vault1902.0× avg
God Let Me Be Back1901.6× avg
Five Horseman1891.4× avg
Zeus vs Hades – Gods of War1890.0× avg
If This Suck I Blame MRNFT1891.5× avg
Fighter Pit1890.1× avg
Might As Well Give It A Go1891.3× avg
Immortal Desire1880.4× avg
If Suck Blame Myself1881.1× avg
Captain Death1870.2× avg
If Sucks Blame TPJunkie1870.0× avg
Flight Mode1860.6× avg
Supersized1860.3× avg
Dr. Rock & the Riff Reactor1860.5× avg
Itero1850.8× avg
Roobet1840.4× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%31%
22200m 24 gate madness100%47%
31000m 22 gate WTA100%50%
42200m 24 gate madness100%47%
52000m 22 gate WTA100%31%
61800m 24 gate madness100%32%
71600m 22 gate WTA100%38%
81400m 24 gate madness100%38%
91200m 22 gate WTA100%37%
102200m 24 gate madness100%47%
111400m 22 gate WTA100%17%
121000m 24 gate madness100%25%
132200m 22 gate WTA100%50%
141400m 24 gate madness100%38%
151600m 22 gate WTA100%38%
161800m 24 gate madness100%32%
172000m 22 gate WTA100%31%
182200m 24 gate madness99%47%
191200m 22 gate WTA96%37%
202200m 24 gate madness92%47%
211000m 22 gate WTA89%50%
221800m 24 gate madness81%32%
231000m 22 gate WTA72%50%
241200m 24 gate madness63%50%
251400m 22 gate WTA59%17%
261600m 24 gate madness49%60%
271000m 22 gate WTA43%50%
281800m 24 gate madness34%32%
292000m 22 gate WTA19%31%
302200m 24 gate madness11%47%
311800m 22 gate WTA8%100%
322200m 24 gate madness8%47%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).