Team report · all teams

Bo Nix MVP

Power 35.5 · #28 of 33 on Miracles · Power Rankings
Compare with
Losing the most points
  • 1400m 22 gate WTA 0% · 30th of 30 · 6 rounds
  • 1400m 24 gate madness 17% · 28th of 31 · 6 rounds
  • 1600m 22 gate WTA 33% · 27th of 31 · 6 rounds
Winning the most points
  • 2200m 24 gate madness 80% · 3rd of 33 · 18 rounds
  • 2000m 22 gate WTA 55% · 17th of 33 · 11 rounds
  • 1000m 22 gate WTA 51% · 14th of 30 · 11 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Miracles

The races that come up most on Miracles, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Bo Nix MVP
Core2200m24 gate madnessavg 13% · 5.0/map2000m22 gate WTAavg 4.5% · 3.2/map1800m24 gate madnessavg 13% · 3.0/map1000m22 gate WTAavg 4.5% · 2.8/map1600m22 gate WTAavg 4.5% · 2.0/map1400m24 gate madnessavg 13% · 2.0/map1200m22 gate WTAavg 4.5% · 1.9/map1400m22 gate WTAavg 4.5% · 1.5/map1000m24 gate madnessavg 13% · 1.0/map2200m22 gate WTAavg 4.5% · 1.0/map
Odins Vault
★Top 4%
top 3 5/18
★Top 4%
won 3/8
Top 13%
top 3 0/3
Top 34%
won 1/8
Top 30%
won 0/6
Bottom 39%
Bottom 31%
won 0/3
Middle
Middle
top 3 0/3
★Top 4%
won 0/3
Wanted Dead Or A Wild
Top 4%
top 3 4/15
Top 18%
won 1/8
★Top 11%
top 3 2/6
Middle
won 0/5
Middle
won 1/6
Top 28%
top 3 0/3
Top 37%
won 0/3
Top 26%
Middle
top 3 0/3
Top 5%
won 0/3
FRKN Bananas
Middle
top 3 3/15
Bottom 32%
won 1/8
Bottom 22%
top 3 0/3
Bottom 3%
won 0/8
Bottom 5%
won 0/6
Bottom 5%
top 3 0/3
Bottom 5%
won 0/3
Bottom 5%
Bottom 3%
top 3 0/3
Bottom 39%
won 0/3
Zeus vs Hades – Gods of War
Bottom 2%
top 3 0/13
Bottom 1%
won 0/8
Bottom 2%
top 3 0/5
Bottom 12%
won 0/9
Bottom 1%
won 0/6
Bottom 5%
top 3 0/3
Bottom 10%
won 0/3
Bottom 5%
won 0/3
Bottom 14%
top 3 0/3
Bottom 2%
If This Suck I Blame MRNFT
Top 12%
top 3 7/16
Top 19%
won 0/8
Middle
top 3 0/5
Middle
won 0/6
Middle
won 0/6
Middle
Top 28%
won 1/3
Top 39%
Middle
top 3 1/3
Top 12%
won 0/3
Fighter Pit
Bottom 4%
top 3 0/10
Bottom 4%
won 0/8
Bottom 4%
top 3 0/8
Bottom 2%
won 0/6
Bottom 8%
won 0/6
Bottom 9%
top 3 0/3
Bottom 9%
won 0/3
Bottom 7%
won 0/6
Bottom 2%
top 3 0/3
Bottom 5%
God Let Me Be Back
Top 13%
top 3 6/16
Top 9%
won 0/5
Top 19%
top 3 2/6
Top 17%
won 1/8
Middle
won 0/6
Middle
Middle
won 0/3
Middle
Top 23%
top 3 1/3
Top 12%
won 0/3
Might As Well Give It A Go
Middle
top 3 2/13
Top 15%
won 0/8
Top 33%
top 3 1/5
★Top 3%
won 1/9
★Top 3%
won 0/6
Top 12%
top 3 1/3
★Top 1%
won 1/3
Top 11%
★Top 5%
top 3 1/3
Middle
Five Horseman
Top 32%
top 3 4/9
Top 38%
won 0/8
Top 22%
top 3 0/8
Top 7%
won 2/6
Top 15%
won 1/3
★Top 9%
top 3 0/6
Top 17%
won 0/3
★Top 9%
won 0/6
Top 7%
top 3 0/3
Top 28%
Immortal Desire
Bottom 22%
top 3 1/8
Bottom 31%
won 0/6
Bottom 22%
top 3 1/8
Middle
won 0/6
Bottom 39%
won 0/3
Middle
top 3 1/6
Middle
won 0/6
Middle
won 0/6
Middle
top 3 1/3
Bottom 25%
If Suck Blame Myself
Middle
top 3 0/5
Top 31%
won 0/9
Top 22%
top 3 4/11
Top 35%
won 0/6
Middle
Top 40%
top 3 2/6
Middle
won 0/6
Top 39%
won 0/6
Top 37%
top 3 0/3
Middle
Captain Death
Bottom 8%
top 3 0/8
Bottom 3%
won 0/6
Bottom 7%
top 3 1/11
Bottom 29%
won 0/5
Bottom 4%
Bottom 29%
top 3 1/6
Bottom 28%
won 1/6
Bottom 26%
won 0/6
Bottom 33%
Bottom 8%
won 0/3
Flight Mode
Bottom 19%
top 3 0/9
Bottom 34%
won 1/6
Bottom 17%
top 3 1/11
Middle
won 0/8
Bottom 26%
Middle
top 3 1/6
Middle
won 0/3
Middle
won 0/6
Middle
Bottom 21%
won 0/3
Supersized
Bottom 25%
top 3 1/12
Bottom 26%
won 0/3
Bottom 29%
top 3 1/8
Bottom 11%
won 0/8
Bottom 12%
won 0/3
Bottom 8%
top 3 0/6
Bottom 3%
won 0/3
Bottom 7%
won 0/6
Bottom 12%
Bottom 19%
won 0/3
Dr. Rock & the Riff Reactor
Bottom 17%
top 3 1/11
Bottom 32%
won 0/6
Bottom 39%
top 3 1/11
Top 24%
won 0/5
Bottom 34%
Middle
top 3 0/6
Middle
won 0/3
Middle
won 0/6
Top 18%
Bottom 19%
won 0/3
Itero
Middle
top 3 0/15
Bottom 34%
won 0/5
Top 39%
top 3 1/6
Middle
won 0/5
Bottom 39%
won 0/3
Middle
top 3 1/6
Bottom 35%
won 0/3
Middle
won 0/6
Bottom 40%
Middle
won 0/3
If Sucks Blame TPJunkie
Bottom 2%
top 3 0/8
Bottom 1%
won 0/6
Bottom 3%
top 3 0/11
Bottom 7%
won 0/8
Bottom 1%
Bottom 8%
top 3 0/6
Bottom 8%
won 0/6
Bottom 8%
won 0/6
Bottom 7%
top 3 0/3
Bottom 2%
Roobet
Bottom 14%
top 3 0/15
Bottom 12%
won 0/5
Bottom 18%
top 3 1/6
Bottom 11%
won 0/5
Bottom 16%
won 0/6
Bottom 14%
top 3 0/3
Bottom 9%
won 0/3
Bottom 10%
won 0/3
Bottom 12%
Bottom 13%
won 0/3

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Odins Vault571.8× avg
Wanted Dead Or A Wild571.8× avg
FRKN Bananas570.8× avg
Zeus vs Hades – Gods of War560.0× avg
If This Suck I Blame MRNFT562.3× avg
Fighter Pit560.2× avg
God Let Me Be Back562.0× avg
Might As Well Give It A Go561.9× avg
Five Horseman551.7× avg
Immortal Desire551.3× avg
If Suck Blame Myself551.3× avg
Captain Death550.6× avg
Flight Mode550.6× avg
Supersized550.4× avg
Dr. Rock & the Riff Reactor550.4× avg
Itero550.6× avg
If Sucks Blame TPJunkie550.0× avg
Roobet540.2× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%55%
22200m 24 gate madness100%80%
31000m 22 gate WTA100%51%
42200m 24 gate madness100%80%
52000m 22 gate WTA100%55%
61800m 24 gate madness100%49%
71600m 22 gate WTA100%33%
81400m 24 gate madness100%17%
91200m 22 gate WTA100%51%
102200m 24 gate madness100%80%
111400m 22 gate WTA100%0%
121000m 24 gate madness100%33%
132200m 22 gate WTA100%0%
141400m 24 gate madness100%17%
151600m 22 gate WTA100%33%
161800m 24 gate madness100%49%
172000m 22 gate WTA100%55%
182200m 24 gate madness99%80%
191200m 22 gate WTA92%51%
202200m 24 gate madness86%80%
211000m 22 gate WTA80%51%
221800m 24 gate madness75%49%
231000m 22 gate WTA65%51%
241200m 24 gate madness59%33%
251400m 22 gate WTA54%0%
261600m 24 gate madness48%100%
271000m 22 gate WTA36%51%
281800m 24 gate madness28%49%
292000m 22 gate WTA20%55%
302200m 24 gate madness13%80%
311800m 22 gate WTA6%100%
322200m 24 gate madness6%80%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).