- 1400m 12 gate madness 17% · 24th of 26 · 6 rounds
- 1000m 24 gate madness 17% · 26th of 26 · 6 rounds
- 1000m 12 gate madness 17% · 21st of 23 · 6 rounds
- 2200m 6 gate WTA 98% · 1st of 26 · 7 rounds
- 1600m 1v1 67% · 7th of 29 · 12 rounds
- 2200m 24 gate madness 84% · 4th of 26 · 7 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| FRKN Bananas | Top 25% top 3 1/4 | Middle | Top 13% top 3 2/2 | Middle top 3 1/7 | Top 30% | Middle won 0/2 | Bottom 17% | Bottom 5% top 3 0/4 | Top 17% won 1/6 | ★Top 2% top 3 1/2 |
| Wanted Dead Or A Wild | Top 12% top 3 4/4 | Bottom 38% | Top 14% top 3 1/2 | Top 4% top 3 3/7 | Top 4% | ★Top 10% won 0/2 | Bottom 30% | Top 34% top 3 0/4 | Top 13% won 1/6 | Top 9% top 3 2/2 |
| Odins Vault | ★Top 5% top 3 1/4 | Bottom 25% | Top 27% | ★Top 4% top 3 2/7 | ★Top 4% won 3/6 | Top 16% | Bottom 23% | Bottom 31% top 3 1/4 | ★Top 5% | Top 11% top 3 1/2 |
| Might As Well Give It A Go | Top 19% | Middle won 3/4 | Bottom 29% | Middle top 3 0/7 | Bottom 39% | Middle | Top 24% won 2/6 | Top 13% top 3 1/6 | Top 19% | Bottom 29% |
| Roobet | Bottom 30% | ★Top 2% won 3/4 | Top 4% top 3 0/1 | Bottom 14% top 3 0/7 | Bottom 28% | Middle | Middle | Bottom 36% top 3 0/2 | Middle | Top 33% |
| If This Suck I Blame MRNFT | Top 26% top 3 2/4 | Bottom 15% | Bottom 27% | Top 12% top 3 3/7 | Top 13% won 2/6 | Middle | Bottom 18% | Bottom 40% top 3 0/4 | Top 26% | Top 25% |
| God Let Me Be Back | Top 13% top 3 1/4 | Bottom 19% | Top 32% | Top 13% top 3 0/7 | Top 15% won 1/6 | Top 21% | Bottom 36% | Middle top 3 2/4 | Top 13% | Top 29% |
| Itero | Middle | Top 28% | Top 28% top 3 0/1 | Middle top 3 2/7 | Middle | Top 33% | Bottom 28% | Middle top 3 1/2 | Middle | Middle |
| Fighter Pit | Bottom 9% top 3 0/2 | Top 8% | Middle top 3 3/7 | Bottom 4% top 3 0/7 | Bottom 10% | Bottom 20% | Middle | Bottom 20% | Bottom 15% | Bottom 27% top 3 2/4 |
| Captain Death | Bottom 3% top 3 0/8 | Bottom 34% | Bottom 18% | Bottom 8% | Bottom 8% won 0/1 | Bottom 11% | Top 16% | Middle | Bottom 4% | Bottom 11% |
| Supersized | Middle | Top 9% | ★Top 2% top 3 1/1 | Bottom 25% top 3 0/7 | Bottom 38% | Top 32% | Middle | Bottom 12% top 3 0/2 | Middle | Top 26% |
| Five Horseman | Middle | Top 27% | Middle top 3 4/5 | Top 32% top 3 2/7 | Top 36% | Top 28% | Top 16% | ★Top 10% | Middle | Middle top 3 2/4 |
| Flight Mode | Bottom 23% top 3 3/10 | Bottom 13% won 2/4 | Bottom 9% | Bottom 19% | Bottom 15% | Bottom 10% | Middle | Middle top 3 0/2 | Bottom 19% | Bottom 12% |
| Dr. Rock & the Riff Reactor | Bottom 25% top 3 1/8 | Bottom 14% | Bottom 17% | Bottom 17% | Bottom 14% won 0/1 | Bottom 26% | ★Top 9% | Middle top 3 1/2 | Bottom 23% | Bottom 10% |
| Zeus vs Hades – Gods of War | Bottom 1% | Bottom 18% | Bottom 7% top 3 1/5 | Bottom 2% top 3 0/7 | Bottom 2% | Bottom 4% | Top 23% | Bottom 9% | Bottom 2% | Bottom 4% top 3 0/4 |
| Immortal Desire | Bottom 19% top 3 0/8 | Bottom 14% | Bottom 9% | Bottom 22% | Bottom 18% | Bottom 12% won 1/5 | Middle | Bottom 37% | Bottom 16% | Bottom 14% |
| If Suck Blame Myself | Middle top 3 3/8 | Top 35% | Top 26% | Middle | Middle | Top 22% won 2/5 | Middle | Middle | Middle | Bottom 31% |
| If Sucks Blame TPJunkie | Bottom 1% top 3 1/8 | Bottom 13% | Bottom 9% | Bottom 2% | Bottom 2% won 0/1 | Bottom 5% | Middle | Bottom 12% | Bottom 2% | Bottom 4% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).