Team report · all teams

Bo Nix MVP

Power 46.9 · #21 of 32 on Measure · Power Rankings
Compare with
Losing the most points
  • 1400m 12 gate madness 17% · 24th of 26 · 6 rounds
  • 1000m 24 gate madness 17% · 26th of 26 · 6 rounds
  • 1000m 12 gate madness 17% · 21st of 23 · 6 rounds
Winning the most points
  • 2200m 6 gate WTA 98% · 1st of 26 · 7 rounds
  • 1600m 1v1 67% · 7th of 29 · 12 rounds
  • 2200m 24 gate madness 84% · 4th of 26 · 7 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Bo Nix MVP
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map
FRKN Bananas
Top 25%
top 3 1/4
Middle
Top 13%
top 3 2/2
Middle
top 3 1/7
Top 30%
Middle
won 0/2
Bottom 17%
Bottom 5%
top 3 0/4
Top 17%
won 1/6
★Top 2%
top 3 1/2
Wanted Dead Or A Wild
Top 12%
top 3 4/4
Bottom 38%
Top 14%
top 3 1/2
Top 4%
top 3 3/7
Top 4%
★Top 10%
won 0/2
Bottom 30%
Top 34%
top 3 0/4
Top 13%
won 1/6
Top 9%
top 3 2/2
Odins Vault
★Top 5%
top 3 1/4
Bottom 25%
Top 27%
★Top 4%
top 3 2/7
★Top 4%
won 3/6
Top 16%
Bottom 23%
Bottom 31%
top 3 1/4
★Top 5%
Top 11%
top 3 1/2
Might As Well Give It A Go
Top 19%
Middle
won 3/4
Bottom 29%
Middle
top 3 0/7
Bottom 39%
Middle
Top 24%
won 2/6
Top 13%
top 3 1/6
Top 19%
Bottom 29%
Roobet
Bottom 30%
★Top 2%
won 3/4
Top 4%
top 3 0/1
Bottom 14%
top 3 0/7
Bottom 28%
Middle
Middle
Bottom 36%
top 3 0/2
Middle
Top 33%
If This Suck I Blame MRNFT
Top 26%
top 3 2/4
Bottom 15%
Bottom 27%
Top 12%
top 3 3/7
Top 13%
won 2/6
Middle
Bottom 18%
Bottom 40%
top 3 0/4
Top 26%
Top 25%
God Let Me Be Back
Top 13%
top 3 1/4
Bottom 19%
Top 32%
Top 13%
top 3 0/7
Top 15%
won 1/6
Top 21%
Bottom 36%
Middle
top 3 2/4
Top 13%
Top 29%
Itero
Middle
Top 28%
Top 28%
top 3 0/1
Middle
top 3 2/7
Middle
Top 33%
Bottom 28%
Middle
top 3 1/2
Middle
Middle
Fighter Pit
Bottom 9%
top 3 0/2
Top 8%
Middle
top 3 3/7
Bottom 4%
top 3 0/7
Bottom 10%
Bottom 20%
Middle
Bottom 20%
Bottom 15%
Bottom 27%
top 3 2/4
Captain Death
Bottom 3%
top 3 0/8
Bottom 34%
Bottom 18%
Bottom 8%
Bottom 8%
won 0/1
Bottom 11%
Top 16%
Middle
Bottom 4%
Bottom 11%
Supersized
Middle
Top 9%
★Top 2%
top 3 1/1
Bottom 25%
top 3 0/7
Bottom 38%
Top 32%
Middle
Bottom 12%
top 3 0/2
Middle
Top 26%
Five Horseman
Middle
Top 27%
Middle
top 3 4/5
Top 32%
top 3 2/7
Top 36%
Top 28%
Top 16%
★Top 10%
Middle
Middle
top 3 2/4
Flight Mode
Bottom 23%
top 3 3/10
Bottom 13%
won 2/4
Bottom 9%
Bottom 19%
Bottom 15%
Bottom 10%
Middle
Middle
top 3 0/2
Bottom 19%
Bottom 12%
Dr. Rock & the Riff Reactor
Bottom 25%
top 3 1/8
Bottom 14%
Bottom 17%
Bottom 17%
Bottom 14%
won 0/1
Bottom 26%
★Top 9%
Middle
top 3 1/2
Bottom 23%
Bottom 10%
Zeus vs Hades – Gods of War
Bottom 1%
Bottom 18%
Bottom 7%
top 3 1/5
Bottom 2%
top 3 0/7
Bottom 2%
Bottom 4%
Top 23%
Bottom 9%
Bottom 2%
Bottom 4%
top 3 0/4
Immortal Desire
Bottom 19%
top 3 0/8
Bottom 14%
Bottom 9%
Bottom 22%
Bottom 18%
Bottom 12%
won 1/5
Middle
Bottom 37%
Bottom 16%
Bottom 14%
If Suck Blame Myself
Middle
top 3 3/8
Top 35%
Top 26%
Middle
Middle
Top 22%
won 2/5
Middle
Middle
Middle
Bottom 31%
If Sucks Blame TPJunkie
Bottom 1%
top 3 1/8
Bottom 13%
Bottom 9%
Bottom 2%
Bottom 2%
won 0/1
Bottom 5%
Middle
Bottom 12%
Bottom 2%
Bottom 4%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
FRKN Bananas520.7× avg
Wanted Dead Or A Wild501.4× avg
Odins Vault471.4× avg
Might As Well Give It A Go470.9× avg
Roobet440.9× avg
If This Suck I Blame MRNFT431.3× avg
God Let Me Be Back431.4× avg
Itero421.1× avg
Fighter Pit380.5× avg
Captain Death360.6× avg
Supersized360.7× avg
Five Horseman341.7× avg
Flight Mode340.9× avg
Dr. Rock & the Riff Reactor341.2× avg
Zeus vs Hades – Gods of War320.1× avg
Immortal Desire300.3× avg
If Suck Blame Myself301.3× avg
If Sucks Blame TPJunkie300.2× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%33%
22200m 6 gate WTA100%98%
31000m 1v1100%33%
42200m 6 gate madness100%50%
52000m 12 gate madness100%42%
61800m 24 gate madness100%50%
71600m 4 gate WTA100%67%
81200m 6 gate WTA100%33%
91600m 1v1100%67%
101000m 6 gate madness100%33%
111400m 12 gate madness100%17%
121000m 24 gate madness100%17%
131200m 4 gate WTA100%50%
142000m 6 gate WTA100%67%
151600m 1v1100%67%
161800m 6 gate madness100%63%
172000m 12 gate madness100%42%
182200m 24 gate madness100%84%
191800m 4 gate WTA96%34%
201800m 6 gate WTA95%50%
212000m 1v192%50%
221600m 6 gate madness86%100%
231000m 12 gate madness78%17%
241200m 24 gate madness73%17%
251400m 4 gate WTA66%0%
261600m 6 gate WTA56%50%
271400m 1v140%50%
281800m 6 gate madness33%63%
291800m 12 gate madness26%0%
302200m 24 gate madness18%84%
311800m 4 gate WTA10%34%
322200m 6 gate WTA10%98%
332000m 1v15%50%
341800m 6 gate madness5%63%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).