- 1600m 24 gate WTA 41% · 32nd of 40 · 39 rounds
- 1400m 16 gate WTA 38% · 31st of 39 · 24 rounds
- 2200m 4 gate WTA 42% · 29th of 39 · 18 rounds
- 2000m 6 gate WTA 57% · 13th of 40 · 35 rounds
- 1000m 16 gate WTA 67% · 8th of 38 · 13 rounds
- 1400m 4 gate WTA 58% · 10th of 38 · 14 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Glory
The races that come up most on Glory, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1600m24 gate WTAavg 4.2% · 3.3/map | 2000m6 gate WTAavg 17% · 2.9/map | 1200m6 gate WTAavg 17% · 2.2/map | 1000m4 gate WTAavg 25% · 2.0/map | 1400m16 gate WTAavg 6.3% · 2.0/map | 2200m16 gate WTAavg 6.3% · 2.0/map | 1800m4 gate WTAavg 25% · 1.9/map | 2200m4 gate WTAavg 25% · 1.6/map | 1400m6 gate WTAavg 17% · 1.6/map | 1400m4 gate WTAavg 25% · 1.3/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Might As Well Give It A Go | ★Top 3% won 4/27 | ★Top 2% won 8/25 | ★Top 18% won 7/24 | Top 14% won 4/24 | Bottom 38% won 0/12 | Top 19% won 3/12 | ★Top 24% won 5/12 | |||
| Itero | Bottom 34% won 0/36 | Bottom 28% won 2/12 | Bottom 24% won 0/2 | Bottom 36% won 1/24 | Bottom 31% won 1/12 | |||||
| Wanted Dead Or A Wild | Middle won 2/36 | Top 27% won 4/24 | Bottom 15% | Top 35% | Top 7% won 0/12 | ★Top 22% won 7/24 | ★Top 14% won 3/12 | Middle | ||
| Roobet | Bottom 12% won 0/36 | Bottom 18% won 0/12 | Bottom 10% won 0/2 | Bottom 10% won 0/24 | Bottom 9% won 1/12 | Bottom 36% | ||||
| FRKN Bananas | Bottom 4% won 0/39 | Middle won 1/11 | Bottom 1% | Bottom 3% | Bottom 34% won 1/24 | Bottom 27% won 4/24 | Bottom 2% | |||
| Five Horseman | Top 17% won 4/27 | ★Top 11% won 2/24 | Top 39% won 2/12 | Middle | ★Top 15% won 1/6 | |||||
| Captain Death | Bottom 4% won 0/15 | Bottom 35% won 1/12 | Bottom 19% won 1/24 | Bottom 5% | Bottom 19% won 1/12 | Bottom 26% won 2/12 | ||||
| Supersized | Bottom 10% won 1/36 | Bottom 4% won 0/14 | Bottom 5% won 0/12 | Bottom 16% won 0/12 | Bottom 19% | |||||
| Dr. Rock & the Riff Reactor | Bottom 29% won 0/12 | Middle won 0/12 | Top 26% won 4/12 | Middle won 1/24 | Bottom 12% | Bottom 27% won 1/12 | Bottom 19% won 0/2 | |||
| Odins Vault | Top 33% won 3/27 | ★Top 7% won 7/23 | Bottom 11% | Bottom 29% | ★Top 6% won 2/24 | Top 17% won 3/12 | ||||
| Flight Mode | Bottom 22% won 0/12 | Bottom 36% won 3/12 | Bottom 19% won 1/12 | Bottom 36% won 0/12 | Bottom 13% | Bottom 4% | Bottom 34% won 1/2 | |||
| God Let Me Be Back | Middle won 0/15 | Top 20% won 6/23 | Bottom 38% | Bottom 39% | Top 18% won 1/24 | Bottom 33% | ||||
| Zeus vs Hades – Gods of War | Bottom 1% won 0/27 | Bottom 3% won 0/12 | Bottom 1% won 0/12 | Bottom 1% won 1/6 | Bottom 4% | |||||
| Immortal Desire | Bottom 34% won 1/39 | Bottom 10% | Bottom 29% | Bottom 5% | Bottom 20% won 2/6 | |||||
| Fighter Pit | Bottom 7% won 0/27 | Bottom 6% | Bottom 2% won 0/12 | Bottom 10% | Bottom 5% won 0/6 | Bottom 8% | ||||
| If Sucks Blame TPJunkie | Bottom 1% won 0/27 | Bottom 1% | Bottom 6% | Bottom 5% | Bottom 6% won 0/12 | |||||
| If This Suck I Blame MRNFT | Middle won 0/3 | Middle | Middle won 1/1 | Middle | Top 17% won 5/24 | Bottom 14% | ||||
| If Suck Blame Myself | Middle won 1/27 | Bottom 39% | Bottom 32% | Middle | Middle | Bottom 38% won 0/6 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).