Team report · all teams

Bo Nix MVP

Power 47.4 · #21 of 33 on Glory · Power Rankings
Compare with
Losing the most points
  • 2200m 4 gate WTA 17% · 30th of 32 · 13 rounds
  • 1600m 24 gate WTA 38% · 28th of 32 · 24 rounds
  • 1000m 4 gate WTA 29% · 28th of 32 · 14 rounds
Winning the most points
  • 2200m 16 gate WTA 71% · 4th of 32 · 14 rounds
  • 1400m 4 gate WTA 69% · 8th of 32 · 9 rounds
  • 1000m 16 gate WTA 71% · 7th of 32 · 7 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Glory

The races that come up most on Glory, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Bo Nix MVP
Core1600m24 gate WTAavg 4.2% · 3.5/map2000m6 gate WTAavg 17% · 3.0/map1200m6 gate WTAavg 17% · 2.3/map1000m4 gate WTAavg 25% · 2.0/map1400m16 gate WTAavg 6.3% · 2.0/map2200m16 gate WTAavg 6.3% · 2.0/map1800m4 gate WTAavg 25% · 2.0/map2200m4 gate WTAavg 25% · 1.8/map1400m6 gate WTAavg 17% · 1.7/map1400m4 gate WTAavg 25% · 1.4/map
Might As Well Give It A Go
★6.7%
won 3/17
19%
★22%
won 2/6
★29%
won 0/6
7.9%
won 0/10
4.6%
won 0/7
24%
21%
19%
won 2/7
28%
won 2/3
Wanted Dead Or A Wild
3.8%
won 1/17
20%
won 1/10
16%
23%
won 2/4
6.7%
won 1/4
9.8%
won 2/7
★29%
won 4/10
★32%
won 1/3
17%
25%
Itero
2.8%
won 0/21
14%
won 0/7
14%
won 0/2
22%
5.0%
won 1/10
4.2%
won 0/7
26%
22%
16%
24%
FRKN Bananas
2.1%
won 0/20
17%
won 1/7
10%
18%
won 0/4
3.2%
won 0/4
4.4%
won 0/14
23%
won 0/6
29%
10%
18%
Roobet
2.2%
won 0/17
12%
won 1/7
12%
won 0/2
21%
3.4%
won 0/10
3.3%
won 1/7
24%
won 1/4
21%
14%
24%
Five Horseman
5.3%
won 1/13
15%
18%
29%
★8.2%
won 1/10
6.4%
won 1/7
26%
won 1/4
25%
★20%
won 1/5
★28%
Odins Vault
4.5%
won 2/17
★22%
won 3/10
12%
won 0/4
23%
4.7%
won 1/4
★10%
won 4/10
28%
32%
won 1/3
14%
21%
Captain Death
2.1%
won 0/14
9.0%
15%
won 1/7
24%
3.9%
won 0/10
3.2%
won 0/4
18%
16%
14%
won 1/3
23%
won 1/3
Supersized
2.2%
won 0/21
14%
10%
won 0/5
21%
3.3%
won 0/7
3.5%
won 1/7
26%
23%
won 0/4
11%
20%
Dr. Rock & the Riff Reactor
2.7%
won 0/15
12%
17%
won 2/7
28%
won 1/3
5.3%
won 1/6
3.4%
won 0/4
20%
16%
15%
won 0/3
23%
won 0/2
God Let Me Be Back
3.9%
won 0/10
20%
won 1/10
15%
won 1/4
25%
5.3%
won 0/4
8.3%
won 1/10
27%
28%
16%
24%
won 1/4
Zeus vs Hades – Gods of War
2.1%
won 0/17
8.7%
12%
22%
3.2%
won 0/7
3.1%
won 0/7
16%
14%
won 0/6
11%
won 0/4
20%
Fighter Pit
2.1%
won 0/13
9.9%
12%
19%
3.3%
won 0/4
3.1%
won 0/7
20%
won 1/4
17%
won 0/6
12%
won 0/4
22%
Flight Mode
2.4%
won 0/15
12%
15%
won 0/7
23%
won 1/3
5.0%
won 0/3
3.4%
won 0/4
18%
17%
won 0/4
16%
24%
won 1/2
Immortal Desire
2.9%
won 0/20
11%
won 0/4
15%
24%
4.6%
won 0/4
3.5%
18%
17%
14%
won 0/5
22%
If Sucks Blame TPJunkie
2.1%
won 0/17
8.7%
won 0/4
11%
20%
won 0/4
3.3%
won 0/7
3.1%
17%
14%
12%
20%
If This Suck I Blame MRNFT
3.2%
won 1/7
18%
16%
won 1/4
22%
5.6%
won 0/4
8.4%
won 0/10
23%
29%
15%
22%
won 1/4
If Suck Blame Myself
3.5%
won 1/17
16%
won 4/4
15%
24%
won 0/4
5.8%
won 1/4
4.7%
27%
21%
16%
won 1/5
24%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Might As Well Give It A Go872.1× avg
Wanted Dead Or A Wild731.7× avg
Itero710.2× avg
FRKN Bananas690.2× avg
Roobet680.6× avg
Five Horseman671.8× avg
Odins Vault662.0× avg
Captain Death660.6× avg
Supersized650.2× avg
Dr. Rock & the Riff Reactor650.7× avg
God Let Me Be Back600.9× avg
Zeus vs Hades – Gods of War590.0× avg
Fighter Pit590.2× avg
Flight Mode590.4× avg
Immortal Desire580.8× avg
If Sucks Blame TPJunkie570.0× avg
If This Suck I Blame MRNFT540.7× avg
If Suck Blame Myself522.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%29%
21200m 6 gate WTA100%48%
31400m 16 gate WTA100%43%
41600m 24 gate WTA100%38%
51800m 4 gate WTA100%50%
62000m 6 gate WTA100%52%
72200m 16 gate WTA100%71%
81200m 24 gate WTA100%57%
92200m 4 gate WTA100%17%
102000m 6 gate WTA100%52%
112200m 16 gate WTA100%71%
121600m 24 gate WTA100%38%
131400m 4 gate WTA100%69%
141400m 6 gate WTA100%42%
151000m 16 gate WTA100%71%
161400m 24 gate WTA100%71%
171000m 4 gate WTA99%29%
181200m 6 gate WTA99%48%
191400m 16 gate WTA99%43%
201600m 24 gate WTA99%38%
211800m 4 gate WTA98%50%
222000m 6 gate WTA98%52%
231600m 16 gate WTA91%43%
241800m 24 gate WTA82%29%
252200m 4 gate WTA76%17%
261400m 6 gate WTA68%42%
271800m 16 gate WTA60%0%
281600m 24 gate WTA48%38%
291400m 4 gate WTA41%69%
301200m 6 gate WTA30%48%
311000m 16 gate WTA13%71%
322200m 24 gate WTA13%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).