Team report · all teams

Bo Nix MVP

Power 46.6 · #24 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2200m 1v1 23% · 30th of 32 · 16 rounds
  • 2200m 6 gate madness 12% · 29th of 31 · 9 rounds
  • 1000m 1v1 43% · 25th of 33 · 19 rounds
Winning the most points
  • 1600m 6 gate madness 71% · 6th of 32 · 11 rounds
  • 1200m 6 gate madness 58% · 8th of 33 · 17 rounds
  • 1000m 6 gate madness 56% · 11th of 32 · 13 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Might As Well Give It A Go271.0× avg
Wanted Dead Or A Wild251.2× avg
FRKN Bananas230.8× avg
Odins Vault211.2× avg
Captain Death190.8× avg
Dr. Rock & the Riff Reactor191.0× avg
God Let Me Be Back181.6× avg
If This Suck I Blame MRNFT181.0× avg
Itero170.9× avg
Flight Mode160.8× avg
Roobet161.3× avg
Five Horseman151.2× avg
Immortal Desire150.7× avg
Zeus vs Hades – Gods of War150.5× avg
Fighter Pit150.3× avg
If Sucks Blame TPJunkie151.1× avg
If Suck Blame Myself141.0× avg
Supersized141.1× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%43%
21000m 6 gate madness100%56%
31200m 12 gate WTA100%20%
41400m 1v1100%52%
51200m 6 gate madness100%58%
61800m 1v1100%50%
71600m 6 gate madness100%71%
81800m 12 gate WTA100%80%
92200m 1v1100%23%
102000m 6 gate madness100%40%
112200m 6 gate madness100%12%
121000m 1v1100%43%
131000m 6 gate madness100%56%
141400m 1v1100%52%
151200m 6 gate madness100%58%
161800m 1v1100%50%
171600m 6 gate madness100%71%
182200m 1v199%23%
191000m 1v199%43%
201200m 6 gate madness99%58%
212000m 6 gate madness96%40%
222200m 6 gate madness91%12%
232200m 1v185%23%
241000m 1v180%43%
251400m 1v175%52%
262000m 6 gate madness67%40%
271800m 1v159%50%
281000m 6 gate madness54%56%
292200m 1v138%23%
301200m 6 gate madness28%58%
311600m 6 gate madness20%71%
321200m 1v120%0%
332000m 6 gate madness9%40%
341400m 6 gate madness9%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).