- 2200m 1v1 23% · 30th of 32 · 16 rounds
- 2200m 6 gate madness 12% · 29th of 31 · 9 rounds
- 1000m 1v1 43% · 25th of 33 · 19 rounds
- 1600m 6 gate madness 71% · 6th of 32 · 11 rounds
- 1200m 6 gate madness 58% · 8th of 33 · 17 rounds
- 1000m 6 gate madness 56% · 11th of 32 · 13 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 1200m6 gate madnessavg 50% · 3.3/map | 2200m1v1avg 50% · 3.2/map | 1400m1v1avg 50% · 2.7/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Might As Well Give It A Go | Top 24% won 2/3 | Top 7% top 3 0/2 | Bottom 27% | Top 22% won 0/1 | Top 31% top 3 2/4 | Bottom 26% | Top 26% top 3 2/2 | Middle top 3 4/5 | Bottom 29% | ★Top 1% won 0/5 |
| Wanted Dead Or A Wild | Bottom 30% won 1/4 | Middle top 3 3/4 | Top 7% won 1/4 | Middle | Top 15% top 3 3/3 | Top 12% won 2/3 | Bottom 31% | Bottom 39% top 3 1/1 | Top 9% top 3 0/1 | Top 36% |
| FRKN Bananas | Bottom 17% won 1/4 | Bottom 14% top 3 3/4 | ★Top 3% won 0/2 | Bottom 15% | ★Top 1% top 3 2/3 | Top 17% | Bottom 12% top 3 1/4 | Middle | ★Top 2% top 3 1/1 | Bottom 5% |
| Odins Vault | Bottom 23% | Bottom 9% top 3 2/4 | Top 10% | Bottom 16% won 1/4 | Top 14% top 3 3/3 | Top 27% | Bottom 25% top 3 2/4 | Bottom 27% | Top 11% top 3 0/1 | Bottom 28% |
| Captain Death | Top 16% | ★Top 6% top 3 5/9 | Bottom 14% | Top 25% | Bottom 7% top 3 0/4 | Bottom 22% | Top 15% top 3 1/1 | Bottom 31% | Bottom 11% top 3 1/4 | Bottom 34% won 0/1 |
| Dr. Rock & the Riff Reactor | ★Top 9% won 3/4 | Top 29% top 3 3/9 | Bottom 9% | Bottom 24% | Bottom 22% top 3 2/4 | Bottom 16% | ★Top 9% top 3 1/1 | Bottom 15% | Bottom 10% | Top 37% won 0/1 |
| God Let Me Be Back | Bottom 36% | Middle | Top 27% | Middle | Top 26% top 3 4/4 | Top 32% won 2/4 | Bottom 38% top 3 3/4 | Bottom 21% | Top 29% | Middle |
| If This Suck I Blame MRNFT | Bottom 18% | Bottom 38% | Top 23% | Bottom 12% | Top 39% top 3 1/4 | Bottom 26% | Bottom 20% | Bottom 16% top 3 3/4 | Top 25% | Top 33% won 0/4 |
| Itero | Bottom 28% | Middle | Middle | Top 35% won 0/1 | Top 29% | Top 28% | Bottom 28% top 3 1/4 | Top 28% top 3 5/7 | Middle top 3 1/4 | Bottom 36% won 0/1 |
| Flight Mode | Middle | Middle | Bottom 11% | Top 39% | Bottom 17% top 3 1/4 | Bottom 9% won 2/4 | Middle top 3 3/6 | Bottom 14% top 3 0/1 | Bottom 12% | Middle won 0/1 |
| Roobet | Middle | Top 32% | Top 35% | ★Top 5% won 4/4 | Top 25% | Top 7% | Middle | ★Top 1% top 3 5/6 | Top 33% top 3 1/4 | Bottom 10% |
| Five Horseman | Top 16% won 1/4 | Top 37% | Middle | Top 17% | Bottom 36% top 3 2/4 | Middle | Top 19% top 3 3/3 | Top 28% | Middle | Top 18% won 1/4 |
| Immortal Desire | Middle | Middle top 3 2/4 | Bottom 13% | Bottom 24% | Bottom 13% top 3 2/4 | Bottom 9% | Middle top 3 0/3 | Bottom 15% | Bottom 14% | Middle won 0/4 |
| Zeus vs Hades – Gods of War | Top 23% | Top 36% | Bottom 6% won 1/4 | Middle | Bottom 5% | Bottom 10% won 1/3 | Top 19% | Bottom 14% top 3 1/4 | Bottom 4% | Bottom 11% won 0/4 |
| Fighter Pit | Middle | Top 13% | Bottom 34% won 1/4 | Top 21% | Bottom 31% top 3 0/4 | Middle | Middle top 3 1/3 | Top 4% | Bottom 27% | Bottom 12% won 0/4 |
| If Sucks Blame TPJunkie | Middle | Bottom 32% top 3 6/11 | Bottom 6% | Middle | Bottom 3% | Bottom 11% | Bottom 39% | Bottom 10% | Bottom 4% top 3 2/4 | Bottom 8% |
| If Suck Blame Myself | Middle | Middle top 3 4/4 | Bottom 30% won 1/2 | Middle won 2/4 | Middle | Top 26% | Middle | Top 34% | Bottom 31% top 3 0/4 | Middle |
| Supersized | Middle | Bottom 22% | Top 29% | Middle | Top 24% | ★Top 4% | Middle top 3 2/4 | Top 5% top 3 3/5 | Top 26% top 3 2/4 | Bottom 4% won 0/1 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).