Team report · all teams

Bo Nix MVP

Power 46.6 · #24 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2200m 1v1 23% · 30th of 32 · 16 rounds
  • 2200m 6 gate madness 12% · 29th of 31 · 9 rounds
  • 1000m 1v1 43% · 25th of 33 · 19 rounds
Winning the most points
  • 1600m 6 gate madness 71% · 6th of 32 · 11 rounds
  • 1200m 6 gate madness 58% · 8th of 33 · 17 rounds
  • 1000m 6 gate madness 56% · 11th of 32 · 13 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Bo Nix MVP
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.3/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.7/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Might As Well Give It A Go
Top 24%
won 2/3
Top 7%
top 3 0/2
Bottom 27%
Top 22%
won 0/1
Top 31%
top 3 2/4
Bottom 26%
Top 26%
top 3 2/2
Middle
top 3 4/5
Bottom 29%
★Top 1%
won 0/5
Wanted Dead Or A Wild
Bottom 30%
won 1/4
Middle
top 3 3/4
Top 7%
won 1/4
Middle
Top 15%
top 3 3/3
Top 12%
won 2/3
Bottom 31%
Bottom 39%
top 3 1/1
Top 9%
top 3 0/1
Top 36%
FRKN Bananas
Bottom 17%
won 1/4
Bottom 14%
top 3 3/4
★Top 3%
won 0/2
Bottom 15%
★Top 1%
top 3 2/3
Top 17%
Bottom 12%
top 3 1/4
Middle
★Top 2%
top 3 1/1
Bottom 5%
Odins Vault
Bottom 23%
Bottom 9%
top 3 2/4
Top 10%
Bottom 16%
won 1/4
Top 14%
top 3 3/3
Top 27%
Bottom 25%
top 3 2/4
Bottom 27%
Top 11%
top 3 0/1
Bottom 28%
Captain Death
Top 16%
★Top 6%
top 3 5/9
Bottom 14%
Top 25%
Bottom 7%
top 3 0/4
Bottom 22%
Top 15%
top 3 1/1
Bottom 31%
Bottom 11%
top 3 1/4
Bottom 34%
won 0/1
Dr. Rock & the Riff Reactor
★Top 9%
won 3/4
Top 29%
top 3 3/9
Bottom 9%
Bottom 24%
Bottom 22%
top 3 2/4
Bottom 16%
★Top 9%
top 3 1/1
Bottom 15%
Bottom 10%
Top 37%
won 0/1
God Let Me Be Back
Bottom 36%
Middle
Top 27%
Middle
Top 26%
top 3 4/4
Top 32%
won 2/4
Bottom 38%
top 3 3/4
Bottom 21%
Top 29%
Middle
If This Suck I Blame MRNFT
Bottom 18%
Bottom 38%
Top 23%
Bottom 12%
Top 39%
top 3 1/4
Bottom 26%
Bottom 20%
Bottom 16%
top 3 3/4
Top 25%
Top 33%
won 0/4
Itero
Bottom 28%
Middle
Middle
Top 35%
won 0/1
Top 29%
Top 28%
Bottom 28%
top 3 1/4
Top 28%
top 3 5/7
Middle
top 3 1/4
Bottom 36%
won 0/1
Flight Mode
Middle
Middle
Bottom 11%
Top 39%
Bottom 17%
top 3 1/4
Bottom 9%
won 2/4
Middle
top 3 3/6
Bottom 14%
top 3 0/1
Bottom 12%
Middle
won 0/1
Roobet
Middle
Top 32%
Top 35%
★Top 5%
won 4/4
Top 25%
Top 7%
Middle
★Top 1%
top 3 5/6
Top 33%
top 3 1/4
Bottom 10%
Five Horseman
Top 16%
won 1/4
Top 37%
Middle
Top 17%
Bottom 36%
top 3 2/4
Middle
Top 19%
top 3 3/3
Top 28%
Middle
Top 18%
won 1/4
Immortal Desire
Middle
Middle
top 3 2/4
Bottom 13%
Bottom 24%
Bottom 13%
top 3 2/4
Bottom 9%
Middle
top 3 0/3
Bottom 15%
Bottom 14%
Middle
won 0/4
Zeus vs Hades – Gods of War
Top 23%
Top 36%
Bottom 6%
won 1/4
Middle
Bottom 5%
Bottom 10%
won 1/3
Top 19%
Bottom 14%
top 3 1/4
Bottom 4%
Bottom 11%
won 0/4
Fighter Pit
Middle
Top 13%
Bottom 34%
won 1/4
Top 21%
Bottom 31%
top 3 0/4
Middle
Middle
top 3 1/3
Top 4%
Bottom 27%
Bottom 12%
won 0/4
If Sucks Blame TPJunkie
Middle
Bottom 32%
top 3 6/11
Bottom 6%
Middle
Bottom 3%
Bottom 11%
Bottom 39%
Bottom 10%
Bottom 4%
top 3 2/4
Bottom 8%
If Suck Blame Myself
Middle
Middle
top 3 4/4
Bottom 30%
won 1/2
Middle
won 2/4
Middle
Top 26%
Middle
Top 34%
Bottom 31%
top 3 0/4
Middle
Supersized
Middle
Bottom 22%
Top 29%
Middle
Top 24%
★Top 4%
Middle
top 3 2/4
Top 5%
top 3 3/5
Top 26%
top 3 2/4
Bottom 4%
won 0/1

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Might As Well Give It A Go271.0× avg
Wanted Dead Or A Wild251.2× avg
FRKN Bananas230.8× avg
Odins Vault211.2× avg
Captain Death190.8× avg
Dr. Rock & the Riff Reactor191.0× avg
God Let Me Be Back181.6× avg
If This Suck I Blame MRNFT181.0× avg
Itero170.9× avg
Flight Mode160.8× avg
Roobet161.3× avg
Five Horseman151.2× avg
Immortal Desire150.7× avg
Zeus vs Hades – Gods of War150.5× avg
Fighter Pit150.3× avg
If Sucks Blame TPJunkie151.1× avg
If Suck Blame Myself141.0× avg
Supersized141.1× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%43%
21000m 6 gate madness100%56%
31200m 12 gate WTA100%20%
41400m 1v1100%52%
51200m 6 gate madness100%58%
61800m 1v1100%50%
71600m 6 gate madness100%71%
81800m 12 gate WTA100%80%
92200m 1v1100%23%
102000m 6 gate madness100%40%
112200m 6 gate madness100%12%
121000m 1v1100%43%
131000m 6 gate madness100%56%
141400m 1v1100%52%
151200m 6 gate madness100%58%
161800m 1v1100%50%
171600m 6 gate madness100%71%
182200m 1v199%23%
191000m 1v199%43%
201200m 6 gate madness99%58%
212000m 6 gate madness96%40%
222200m 6 gate madness91%12%
232200m 1v185%23%
241000m 1v180%43%
251400m 1v175%52%
262000m 6 gate madness67%40%
271800m 1v159%50%
281000m 6 gate madness54%56%
292200m 1v138%23%
301200m 6 gate madness28%58%
311600m 6 gate madness20%71%
321200m 1v120%0%
332000m 6 gate madness9%40%
341400m 6 gate madness9%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).