Team report · Pro league · alpha

KING SHELDIKAR

Power 56.4 · #2 of 12 · Power Rankings
Compare with
Losing the most points
  • 1000m 6 gate madness 33% · 11th of 12 · 11 rounds
  • 1600m 24 gate WTA 37% · 8th of 11 · 14 rounds
  • 2200m 1v1 35% · 9th of 12 · 10 rounds
Winning the most points
  • 2200m 24 gate madness 72% · 3rd of 12 · 14 rounds
  • 1000m 1v1 79% · 1st of 12 · 14 rounds
  • 1600m 22 gate WTA 89% · 1st of 12 · 9 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
She So Fine17853%
Venus16454%
Aretha Franklin15557%
Crimson Tide14257%
Berthalina13649%
Sinful Synergy13559%
Big Bad Bert10651%
Bertha The Bully10349%
Convergence9650%
Zimride18945%
Queen Atlas8360%
Captain America8143%
Working Girl8148%
McBubba7951%
Throne Game7850%
Metabolism6749%
Despacita6743%
Age of Aquarius6660%
Big Bold Bert6252%
Sweet Jethro6141%
Shadows5953%
Devils Tower5750%
Big Beautiful Bertha5253%
Metabolic4951%
Psychedelic4160%
The Brickyard1540%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).